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== Ace Mastermind == | == Ace Mastermind == | ||
Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. | Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. | ||
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==== Master of Intrigue ==== | |||
Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the | ''3rd Level Ace Mastermind Feature''<br> | ||
You gain Proficiency in Disguise Kits, Forgery Kits, and one Gaming Set. You also learn two Languages of your choice.<br> | |||
Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the Language. | |||
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==== Master of Tactics ==== | |||
''3rd Level Ace Mastermind Feature''<br> | |||
You can use the Help Action as a Bonus action. Additionally, when you use the Help Action, you can select a creature up to 30ft away from you as long as it can see or hear you. | |||
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==== Insightful Manipulator ==== | |||
*Intelligence | ''9th Level Ace Mastermind Feature''<br> | ||
*Wisdom | If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: | ||
*Charisma | *Intelligence Score | ||
*Class | *Wisdom Score | ||
At the DM’s | *Charisma Score | ||
*Class Levels (if any) | |||
At the DM’s discretion, you might also realize you know a piece of the creature’s history or one of its personality traits, if it has any. | |||
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'' | ==== Misdirection ==== | ||
''13th Level Ace Mastermind Feature''<br> | |||
You can sometimes cause another creature to suffer an attack meant for you. When you are hit by an Attack and a creature other than the Attacker is within 5ft of you, you can use your Reaction to have that creature be targeted by the Attack instead. | |||
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==== Soul of Deceit ==== | |||
''17th Level Ace Mastermind Feature''<br> | |||
Your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) Check contested by the mind reader’s Wisdom (Insight) Check.<br> | |||
Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can’t be compelled to tell the truth by magic. | Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can’t be compelled to tell the truth by magic. | ||
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== Ace Scout == | == Ace Scout == |