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== Ace | == Ace Dopplegangster == | ||
While many rogues are adept with sleight of hand, you don’t stop there. You have developed a natural knack for deception using magic and curious projections of yourself to misdirect and confound those around you. Most rogues who follow this archetype are street magicians, burglars, or theatrical performers. | While many rogues are adept with sleight of hand, you don’t stop there. You have developed a natural knack for deception using magic and curious projections of yourself to misdirect and confound those around you. Most rogues who follow this archetype are street magicians, burglars, or theatrical performers. | ||
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==== Conjure Projection ==== | |||
You can move your | ''3rd Level Ace Dopplegangster Feature''<br> | ||
Your | You gain the ability to project a perfect illusory Duplicate of yourself. As a Bonus Action, you can create this Duplicate in an unoccupied space that you can see within 10ft of you. The Duplicate's AC is equal to your Charisma Score, and it uses your Charisma Saving Throw bonus for any Saving Throw it makes. | ||
Your | When you reach 7th Level in this class, your duplicate gains your Evasion feature as well.<br> | ||
You can use this feature a number of times equal to your Charisma | You can move your Duplicate up to 30ft once on each of your turns as a Free Action. If you take the Dash Action, you can move your Duplicate 30ft, and if you take the Disengage Action, your Duplicate does not provoke Opportunity Attacks until the end of your turn. Your Duplicate remains for 10 minutes, until you dismiss it as a Bonus Action, until you use this feature again, if you are more than 60ft away from it, you are Unconscious at the start of your turn, or until the Duplicate takes any Damage. The Duplicate can’t be Charmed and is Immune to Poison and Psychic Damage.<br> | ||
Your Duplicate serves as an enemy of the target creature for the purposes of your Sneak Attack conditions.<br> | |||
Your Duplicate appears to carry the same equipment as you, although it doesn’t gain the benefits of any magic items or Armor you’re wearing or carrying.<br> | |||
You can use this feature a number of times equal to your Charisma Modifier, regaining expended uses at the end of a Long Rest. | |||
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==== Bonus Cantrip ==== | |||
''3rd Level Ace Dopplegangster Feature''<br> | |||
You Learn the Minor Illusion Cantrip. Charisma is your Spellcasting Ability for this Spell. | |||
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==== Bonus Spells ==== | |||
''9th Level Ace Dopplegangster Feature''<br> | |||
You can cast the Major Image and Mirror Image Spells. You can cast each of these Spells once, being unable to do so again until you finish a Long Rest. Charisma is your Spellcasting Ability for these Spells. | |||
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==== Improved Conjure Projection ==== | |||
While you’re within | ''13th Level Ace Dopplegangster Feature''<br> | ||
You can also use a Bonus Action to see and hear through a | You can use your Conjure Projection feature to create up to two Duplicates, instead of one, whenever you expend a use of that feature. You can move each of your Duplicates independently.<br> | ||
While you’re within 5ft of a Duplicate, Attacks against you and the Duplicate have Disadvantage.<br> | |||
You can also use a Bonus Action to see and hear through a Duplicate's senses until the start of your next turn. During this time, you are Deafened and Blinded. Additionally during this time you can speak through your Duplicate using your own voice. | |||
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==== Mirror Position ==== | |||
''17th Level Ace Dopplegangster Feature''<br> | |||
You and your projected Duplicates are practically interchangeable. When you’re hit by an Attack, you can use your Reaction to switch places with a Duplicate that you can see. The Duplicate then takes the Damage from the Attack instead, destroying it and causing it to shatter into magical shrapnel. If the Attacker is within 5ft of the shattered Duplicate, it also takes Force Damage equal to your Rogue Level.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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== Ace Gambler == | == Ace Gambler == |