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'''Terror Strike.''' Beginning at 17th level, you can turn the brutality of combat into a tool to terrify your foes. Once per turn when you hit a creature with a weapon attack, you can choose a creature that you can see within 30 feet of you. If the target can see you, it must succeed on a Wisdom saving throw or become frightened until the start of your next turn. The DC for this saving throw is equal to half the damage you dealt with the attack. | '''Terror Strike.''' Beginning at 17th level, you can turn the brutality of combat into a tool to terrify your foes. Once per turn when you hit a creature with a weapon attack, you can choose a creature that you can see within 30 feet of you. If the target can see you, it must succeed on a Wisdom saving throw or become frightened until the start of your next turn. The DC for this saving throw is equal to half the damage you dealt with the attack. | ||
== Ace Mastermind == | |||
Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. | Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. | ||
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Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can’t be compelled to tell the truth by magic. | Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can’t be compelled to tell the truth by magic. | ||
== Ace Doppleganster == | |||
While many rogues are adept with sleight of hand, you don’t stop there. You have developed a natural knack for deception using magic and curious projections of yourself to misdirect and confound those around you. Most rogues who follow this archetype are street magicians, burglars, or theatrical performers. | While many rogues are adept with sleight of hand, you don’t stop there. You have developed a natural knack for deception using magic and curious projections of yourself to misdirect and confound those around you. Most rogues who follow this archetype are street magicians, burglars, or theatrical performers. | ||
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'''Mirror Position.''' By 17th level, you and your projected duplicates are practically interchangeable. When you’re hit by an attack, you can use your reaction to switch places with a duplicate that you can see. The duplicate then takes the damage from the attack instead, destroying it and causing it to shatter into magical shrapnel. If the attacker is within 5 feet of the shattered duplicate, it also takes force damage equal to your rogue level. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | '''Mirror Position.''' By 17th level, you and your projected duplicates are practically interchangeable. When you’re hit by an attack, you can use your reaction to switch places with a duplicate that you can see. The duplicate then takes the damage from the attack instead, destroying it and causing it to shatter into magical shrapnel. If the attacker is within 5 feet of the shattered duplicate, it also takes force damage equal to your rogue level. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | ||
== Ace Brawler == | |||
Not all rogues rely on stealth and deception to defeat their foes. Ruffians are the rogues who like to face their enemies directly, and strive to overcome them with devastating blows and ruthless combat techniques. Often employed as hired muscle for thieves' guilds, criminal syndicates, and other organizations that don't shy away from force, Ruffians can be found in almost any village, city, or town where crime exists. | Not all rogues rely on stealth and deception to defeat their foes. Ruffians are the rogues who like to face their enemies directly, and strive to overcome them with devastating blows and ruthless combat techniques. Often employed as hired muscle for thieves' guilds, criminal syndicates, and other organizations that don't shy away from force, Ruffians can be found in almost any village, city, or town where crime exists. | ||
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'''Ruthless Strike.''' You ruthlessly beat your foes. Beginning at 17th level, you can apply your Sneak Attack damage with One-Two Punch even if you already applied it this turn. | '''Ruthless Strike.''' You ruthlessly beat your foes. Beginning at 17th level, you can apply your Sneak Attack damage with One-Two Punch even if you already applied it this turn. | ||
== Ace Scout == | |||
You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range the world. | You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range the world. | ||
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'''Sudden Strike.''' At 17th level, you can strike with deadly speed. Whenever you hit a creature with an attack as part of the Attack action on your turn, you can make an additional attack as part of the same action. This attack can also benefit from your Sneak Attack even if you have already used it. You can’t attack the same target more than once with a single action in this way. | '''Sudden Strike.''' At 17th level, you can strike with deadly speed. Whenever you hit a creature with an attack as part of the Attack action on your turn, you can make an additional attack as part of the same action. This attack can also benefit from your Sneak Attack even if you have already used it. You can’t attack the same target more than once with a single action in this way. | ||
== Ace Shinobi == | |||
A shinobi is a covert agent, a mercenary in service to a feudal clan. They are a unique breed of elite warriors, acting as specially trained spies and mercenaries for great lords and shoguns. Where soldiers die on a battlefield, a shinobi specializes in espionage, sabotage, infiltration, assassination and guerrilla warfare.<br> | A shinobi is a covert agent, a mercenary in service to a feudal clan. They are a unique breed of elite warriors, acting as specially trained spies and mercenaries for great lords and shoguns. Where soldiers die on a battlefield, a shinobi specializes in espionage, sabotage, infiltration, assassination and guerrilla warfare.<br> | ||
A shinobi's unique combat arts revolve around combining both stealth and ruthless assaults. Such tactics could never be practiced by samurai. | A shinobi's unique combat arts revolve around combining both stealth and ruthless assaults. Such tactics could never be practiced by samurai. | ||
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'''Hesitation is Defeat.''' From 17th level, when a creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. If the attack does miss, you can then immediately make a single melee weapon attack against that creature as part of the same reaction. You cannot apply your Sneak Attack damage to attacks made with this reaction. | '''Hesitation is Defeat.''' From 17th level, when a creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. If the attack does miss, you can then immediately make a single melee weapon attack against that creature as part of the same reaction. You cannot apply your Sneak Attack damage to attacks made with this reaction. | ||
== Ace Soulknife == | |||
Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves’ guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy. | Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves’ guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy. | ||
As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power. | As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power. | ||
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Once you use this feature, you can’t do so again until you finish a long rest, unless you expend three Psionic Energy dice to use it again. | Once you use this feature, you can’t do so again until you finish a long rest, unless you expend three Psionic Energy dice to use it again. | ||
== Ace Swashbuckler == | |||
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. | You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. | ||
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent. | A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent. | ||
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'''Master Duelist.''' Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest. | '''Master Duelist.''' Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest. | ||
== Ace Thief == | |||
You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ. | You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ. | ||