Rogue: Difference between revisions

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'''Pick a Card.''' You can weaponize your trusty deck of cards. Beginning at 3rd level, decks of cards count as improvised weapons for you. When used as a weapon, they have the thrown (30/60) and finesse properties, and on hit, your playing cards deal Slashing Damage equal to 1d4 + your Dexterity Modifier.<br>
==== Pick a Card ====
Once per turn, when you make a playing card attack the number rolled on the d4 grants your attack a bonus effect:<br>
''3rd Level Ace Gambler Feature''<br>
'''1, Clubs.'''The creatures's movement speed is reduced by an amount of feet equal to five times your proficiency bonus until the start of your next turn.<br>
You can weaponize your trusty deck of cards. You gain Proficiency and Expertise with Playing Cards as a Gaming Set. You can use Playing Cards as a Simple Melee Weapon that has the Thrown (30/60) Property, the Finesse Property, and deals 1d4 Slashing Damage.<br>
'''2, Diamonds.''' You can apply your Sneak Attack bonus  to this attack even if it doesn't meet the normal requirements for Sneak Attack.<br>
Once per turn, when you make an Attack using your Playing Cards you gain a benefit based on the d4 you rolled for the Damage as follows:
'''3, Spades.''' You gain temporary hit points equal to the damage dealt by this attack.<br>
*'''1, Clubs.'''The creatures's Speed is reduced by a number of feet equal to 5 x your Proficiency bonus until the start of your next turn.
'''4, Hearts.''' You can choose to switch places in the initiative order with the target, starting  at the top of the next initiative round.
*'''2, Diamonds.''' You can use your Sneak Attack feature on this Attack even if you meet none of the conditions to do so.
*'''3, Spades.''' You gain Temporary Hit Points equal to the Damage dealt by this Attack.
*'''4, Hearts.''' You can change your Initiative Score with the target's Initiative Score at the Initiative Count 0.
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'''Gambler's Know-How.''' In life's games, sometimes you win, and sometimes you need to improvise. When you adopt this Archetype at 3rd level, you gain proficiency with improvised weapons, playing cards, and one other gaming set of your choice. You also gain expertise in playing cards and the other gaming set you chose.<br>
==== Gambler's Know-How ====
Also, if you spend at least 1 minute observing or playing a game you aren't familiar with, you can add your proficiency bonus to any ability checks related to that game. Only one game or gaming set can benefit from this feature at a time.
''3rd Level Ace Daredevil Feature''<br>
In life's games, sometimes you win, and sometimes you need to improvise. You gain Proficiency and Expertise with one set of Gaming Set of your choice.<br>
Also, if you spend at least 1 minute observing or playing a game you aren't familiar with, you can add your Proficiency Bonus to any Ability Checks related to that game. Only one game or Gaming Set can benefit from this feature at a time.
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'''Lucky Streak.''' Your attacks have been blessed with an entertaining, yet strange, luck. Starting at 9th level, your attack rolls score a critical hit on a roll of 7 or 20 on the d20, but rolls of 13 or 1 on the d20 are both considered critical failures. ''Good Luck!''
==== Feature ====
''9th Level Ace Daredevil Feature''<br>
Feature
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'''Quickdraw.''' Beginning at 13th level, you have advantage on your initiative rolls, and the first Pick a Card attack you make after rolling initiative gains a bonus effect of your choice.
==== Quickdraw ====
''13th Level Ace Daredevil Feature''<br>
You have Advantage on your Initiative Rolls, and you can choose which benefit you gain on the first Attack you make with your Pick a Card feature.
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'''Jackpot.''' Your good fortune is another's bad luck. Starting at 17th level, whenever you roll the maximum damage for a Sneak Attack Die, you may roll another Sneak Attack Die and add it to the damage.
==== Jackpot ====
''17th Level Ace Daredevil Feature''<br>
Your good fortune is another's bad luck. When you roll Damage for your Sneak Attack feature and roll the highest number possible on any of the dice, roll that die again and add that roll to the damage.
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== Ace Inquisitive ==
== Ace Inquisitive ==