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| Necromancy Savant || 2nd || You're better at adding Necromancy Spells to your Spellbook | | Necromancy Savant || 2nd || You're better at adding Necromancy Spells to your Spellbook | ||
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| | | Grim Harvest || 2nd || When you kill a creature, you heal | ||
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| | | Undead Thralls || 6th || You get the Animate Dead Spell and its better when you cast it | ||
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| | | Inured to Undeath || 10th || You get Resistance to Necrotic Damage and your Hit Point Maximum can't be reduced | ||
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| | | Command Undead || 14th || You can take control of Undead you don't control | ||
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==== Grim Harvest ==== | ==== Grim Harvest ==== | ||
''2nd Level School of Necromancy Feature''<br> | ''2nd Level School of Necromancy Feature''<br> | ||
You gain the ability to reap life energy from creatures you kill with your Spells. Once per turn when you | You gain the ability to reap life energy from creatures you kill with your Spells. Once per turn when you reduce one or more creatures to 0 Hit Points with a Spell of 1st Level or higher, you regain Hit Points equal to 2 x Spell’s Level, or 3 x its Level if it is a Necromancy Spell. You don’t gain this benefit for reducing Constructs or Undead to 0 Hit Points. | ||
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