Wizard: Difference between revisions

190 bytes added ,  16:21, 10 December 2022
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook
| Cantrip Savant || 2nd || You get extra Cantrips from any Spell List
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| Example || 2nd || Example
| Self Taught || 2nd || You're better at adding low Level Spells to your Spellbook
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| Example || 6th || Example
| On the Fly || 6th || You can cast low Level Spells you don't have Prepared
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| Example || 10th || Example
| Hardy Magic || 10th || You're better at maintaining Concentration
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| Example || 14th || Example
| Arcane Conservation || 14th || When you're Spells have no effect, you can regain low Level Spell Slots
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==== Self-Taught ====
==== Self Taught ====
''2nd Level School of Hedge Magic Feature''<br>
''2nd Level School of Hedge Magic Feature''<br>
Your deep understanding of the low magic allows you to add them to your Spellbook at a discount. The GP and time you must spend to copy a Spell into your Spellbook is halved if the Spell's Level is equal to or lower than your Proficiency Bonus.<br>
Your deep understanding of the low magic allows you to add them to your Spellbook at a discount. The GP and time you must spend to copy a Spell into your Spellbook is halved if the Spell's Level is equal to or lower than your Proficiency Bonus.<br>
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==== On the Fly ====
==== On the Fly ====
''6th Level School of Hedge Magic Feature''<br>
''6th Level School of Hedge Magic Feature''<br>
Your skill with basic magic is second to none, allowing you to spontaneously cast low-level Spells that you haven't Prepared. You can use your Action to cast any Spell of 2nd Level or lower from your Spellbook, even if you don't have the Spell Prepared by expending the appropriate Spell Slot. The Spell must have a casting time of one Action or Bonus Action.<br>
Your skill with basic magic is second to none, allowing you to spontaneously cast low :evel Spells that you haven't Prepared. You can use your Action to cast any Spell of 2nd Level or lower from your Spellbook, even if you don't have the Spell Prepared by expending the appropriate Spell Slot. The Spell must have a casting time of one Action or Bonus Action.<br>
You can cast a Spell in this way a number of times equal to your Intelligence Modifier, and you regain all expended uses when you finish a Long Rest.<br>
You can cast a Spell in this way a number of times equal to your Intelligence Modifier, and you regain all expended uses when you finish a Long Rest.<br>
As you gain Levels in this class, you can cast more powerful spells with this feature: 3rd Level Spells at 10th Level, 4th Level Spells at 14th Level, and 5th Level Spells at 18th Level.
As you gain Levels in this class, you can cast more powerful spells with this feature: 3rd Level Spells at 10th Level, 4th Level Spells at 14th Level, and 5th Level Spells at 18th Level.
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==== Hardy Magic ====
==== Hardy Magic ====
''10th Level School of Hedge Magic Feature''<br>
''10th Level School of Hedge Magic Feature''<br>
Learning your magic out in the wild instead of the controlled environment of a formal school has made you hardier than most wizards. When you fail a Constitution Saving Throw to maintain Concentration on a Spell, you can use a Reaction to grant yourself a bonus to the roll equal to your Intelligence Modifier.<br>
Learning your magic out in the wild instead of the controlled environment of a formal school has made you hardier than most wizards. When you fail a Constitution Saving Throw to maintain Concentration, you can use a Reaction to grant yourself a bonus to the roll equal to your Intelligence Modifier.<br>
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