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| Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook | | Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook | ||
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| | | Sculpt Spells || 2nd || You can make your allies automatically succeed on your Evocation Spells | ||
|- | |- | ||
| | | Potent Cantrip || 6th || You're Cantrips deal half Damage on a successful Save | ||
|- | |- | ||
| | | Empowered Evocation || 10th || You deal extra Damage with Evocation Spells | ||
|- | |- | ||
| | | Overchannel || 14th || You can deal maximum Damage with Spells at the cost of reducing your health temporarily | ||
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==== Overchannel ==== | ==== Overchannel ==== | ||
''14th Level School of Evocation Feature''<br> | ''14th Level School of Evocation Feature''<br> | ||
You can increase the power of your | You can increase the power of your spells. When you cast a Wizard Spell that deals Damage, you can deal maximum Damage with that spell.<br> | ||
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a Long Rest, you reduce your Current Hit Points by 2d12 for every Level of the Spell immediately after you cast it. Each time you use this feature again before finishing a Long Rest, the Current Hit Points reduced is increased by 1d12. | The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a Long Rest, you reduce your Current Hit Points by 2d12 for every Level of the Spell immediately after you cast it. Each time you use this feature again before finishing a Long Rest, the Current Hit Points reduced is increased by 1d12. | ||
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