Wizard: Difference between revisions

4,764 bytes added ,  15:56, 10 December 2022
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The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.<br>
The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.<br>
Called abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
Called abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
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{| class="wikitable"
|+ Abjuration Features
|-
! Feature !! Level !! Quick Explanation
|-
| Abjuration Savant || 2nd || You're better at adding Abjuration Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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== School of Chronomancy ==
== School of Chronomancy ==
Focusing on the manipulation of time, those who follow the Chronomancy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye.
Focusing on the manipulation of time, those who follow the Chronomancy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye.
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{| class="wikitable"
|+ Chronomancy Features
|-
! Feature !! Level !! Quick Explanation
|-
| Abjuration Savant || 2nd || You're better at adding Abjuration Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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== School of Conjuration ==
== School of Conjuration ==
As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
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{| class="wikitable"
|+ Conjuration Features
|-
! Feature !! Level !! Quick Explanation
|-
| Conjuration Savant || 2nd || You're better at adding Conjuration Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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== School of Divination ==
== School of Divination ==
The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.
The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.
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{| class="wikitable"
|+ Divination Features
|-
! Feature !! Level !! Quick Explanation
|-
| Divination Savant || 2nd || You're better at adding Divination Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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== School of Enchantment ==
== School of Enchantment ==
As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.
As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.
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{| class="wikitable"
|+ Enchantment Features
|-
! Feature !! Level !! Quick Explanation
|-
| Enchantment Savant || 2nd || You're better at adding Enchantment Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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== School of Evocation ==
== School of Evocation ==
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing fire, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing fire, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.
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{| class="wikitable"
|+ Evocation Features
|-
! Feature !! Level !! Quick Explanation
|-
| Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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While almost all wizards study in formal schools under the tutelage of a wise master, some wizards reject traditional arcane schooling and strike out into the world to learn by doing. These rare few who hone their craft out in the wilds are referred to as Hedge Wizards. Though their methods are frowned upon by formal wizarding schools, any archmage worthy of his station will reluctantly recognize that Hedge Wizards are the true masters of the low magics.<br>
While almost all wizards study in formal schools under the tutelage of a wise master, some wizards reject traditional arcane schooling and strike out into the world to learn by doing. These rare few who hone their craft out in the wilds are referred to as Hedge Wizards. Though their methods are frowned upon by formal wizarding schools, any archmage worthy of his station will reluctantly recognize that Hedge Wizards are the true masters of the low magics.<br>
Regardless of their background, all Hedge Wizards reject the traditional methods of wizardry. When creating your Hedge Wizard consider how your spellcasting and spellbook may differ from a wizard who attended a formal school.
Regardless of their background, all Hedge Wizards reject the traditional methods of wizardry. When creating your Hedge Wizard consider how your spellcasting and spellbook may differ from a wizard who attended a formal school.
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{| class="wikitable"
|+ Hedge Magic Features
|-
! Feature !! Level !! Quick Explanation
|-
| Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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== School of Illusion ==
== School of Illusion ==
You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.
You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.
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{| class="wikitable"
|+ Illusion Features
|-
! Feature !! Level !! Quick Explanation
|-
| Illusion Savant || 2nd || You're better at adding Illusion Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.<br>
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.<br>
Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
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{| class="wikitable"
|+ Necromancy Features
|-
! Feature !! Level !! Quick Explanation
|-
| Necromancy Savant || 2nd || You're better at adding Necromancy Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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== School of Rituals ==
== School of Rituals ==
Wizards spend their lives memorizing esoteric formulas that allow them to produce wondrous arcane effects. However, when produced spontaneously, spells are extremely taxing  on the caster. To preserve their power, most wizards learn to cast ritual spells, spells that take longer to produce, but aren't as draining on said wizard's magical stamina. Some wizards, known as Ritualists, dedicate their great intellect to mastery over the deliberate and reliable magic of ritual spellcasting.
Wizards spend their lives memorizing esoteric formulas that allow them to produce wondrous arcane effects. However, when produced spontaneously, spells are extremely taxing  on the caster. To preserve their power, most wizards learn to cast ritual spells, spells that take longer to produce, but aren't as draining on said wizard's magical stamina. Some wizards, known as Ritualists, dedicate their great intellect to mastery over the deliberate and reliable magic of ritual spellcasting.
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{| class="wikitable"
|+ Rituals Features
|-
! Feature !! Level !! Quick Explanation
|-
| Ritual Savant || 2nd || You're better at adding Ritual Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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Magic of the book—that’s what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It’s rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge.
Magic of the book—that’s what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It’s rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge.
Among wizards, the Order of Scribes is the most bookish. It takes many forms in different worlds, but its primary mission is the same everywhere: recording magical discoveries so that wizardry can flourish. And while all wizards value spellbooks, a wizard in the School of Scribes magically awakens their book, turning it into a trusted companion. All wizards study books, but a wizardly scribe talks to theirs!
Among wizards, the Order of Scribes is the most bookish. It takes many forms in different worlds, but its primary mission is the same everywhere: recording magical discoveries so that wizardry can flourish. And while all wizards value spellbooks, a wizard in the School of Scribes magically awakens their book, turning it into a trusted companion. All wizards study books, but a wizardly scribe talks to theirs!
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{| class="wikitable"
|+ Scribes Features
|-
! Feature !! Level !! Quick Explanation
|-
| Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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== School of Theurgy ==
== School of Theurgy ==
Not all who serve deities of the upper planes do so as clerics, priests, and paladins. Some wizards focus their great intellect on studies of the divine, and in turn learn to produce divine magic. Wizards who join this school often reside in temples rather then towers, and tend to be more benevolent then their arcane counterparts. In their studies of the upper planes and their magic, these sages often find themselves sympathizing with the causes of the deities they spend their lives studying.
Not all who serve deities of the upper planes do so as clerics, priests, and paladins. Some wizards focus their great intellect on studies of the divine, and in turn learn to produce divine magic. Wizards who join this school often reside in temples rather then towers, and tend to be more benevolent then their arcane counterparts. In their studies of the upper planes and their magic, these sages often find themselves sympathizing with the causes of the deities they spend their lives studying.
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{| class="wikitable"
|+ Theurgy Features
|-
! Feature !! Level !! Quick Explanation
|-
| Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality’s forge.
You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality’s forge.
Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.
Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.
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{| class="wikitable"
|+ Transmutation Features
|-
! Feature !! Level !! Quick Explanation
|-
| Transmutation Savant || 2nd || You're better at adding Transmutation Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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Unlike other wizards, you know the usefulness of slinging your spells in different ways as different situations arise.<br>
Unlike other wizards, you know the usefulness of slinging your spells in different ways as different situations arise.<br>
As a wizard of wand lore, you know that a mage’s true power can be amplified with the right tool: for you, that tool is a wand of your own creation.
As a wizard of wand lore, you know that a mage’s true power can be amplified with the right tool: for you, that tool is a wand of your own creation.
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{| class="wikitable"
|+ Wand Lore Features
|-
! Feature !! Level !! Quick Explanation
|-
| Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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Followers of this tradition are known as war mages. They see their magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while their defensive skills foil their opponents’ attempts to counterattack. War mages are also adept at turning other spellcasters’ magical energy against them.<br>
Followers of this tradition are known as war mages. They see their magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while their defensive skills foil their opponents’ attempts to counterattack. War mages are also adept at turning other spellcasters’ magical energy against them.<br>
In great battles, a war mage often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage’s typical response: “What good is being able to throw a mighty Fireball if I die before I can cast it?”
In great battles, a war mage often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage’s typical response: “What good is being able to throw a mighty Fireball if I die before I can cast it?”
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{| class="wikitable"
|+ War Magic Features
|-
! Feature !! Level !! Quick Explanation
|-
| Evocation Savant || 2nd || You're better at adding Evocation Spells to your Spellbook
|-
| Example || 2nd || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|}
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