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Tags: Mobile edit Mobile web edit |
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| [[Warlock#The Archfey|The Archfey]] || 1 || You use fey magic to Charm and Frighten creatures, manipulating your foes’ emotions to shape them to your will. | | [[Warlock#The Archfey|The Archfey]] || 1 || You use fey magic to Charm and Frighten creatures, manipulating your foes’ emotions to shape them to your will. | ||
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| The Banshee || 2 || You embody the deathly qualities of your patron, harrying foes with your mournful wail while becoming incorporeal as a banshee. | | [[Warlock#The Banshee|The Banshee]] || 2 || You embody the deathly qualities of your patron, harrying foes with your mournful wail while becoming incorporeal as a banshee. | ||
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| The Celestial || 2 || You embody divine powers to heal your allies and blind your foes. | | [[Warlock#The Celestial|The Celestial]] || 2 || You embody divine powers to heal your allies and blind your foes. | ||
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| The Coven || 4 || You use strange magic to empower your allies and ward yourself as you form your own Coven. | | [[Warlock#The Coven|The Coven]] || 4 || You use strange magic to empower your allies and ward yourself as you form your own Coven. | ||
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| The Elder Sphinx || 3 || You gain power of time and divination magic to ward your allies and hinder the foes around you. | | [[Warlock#The Elder Sphinx|The Elder Sphinx]] || 3 || You gain power of time and divination magic to ward your allies and hinder the foes around you. | ||
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| The Fathomless || 3 || You command the seas and tentacles of the deep to grasp your foes and gain power over the waters. | | [[Warlock#The Fathomless|The Fathomless]] || 3 || You command the seas and tentacles of the deep to grasp your foes and gain power over the waters. | ||
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| The Fiend || 1 || You use the forces of fire and fury to drive your foes to their doom and gain a fiendish resilience to their futile attempts to harm you. | | [[Warlock#The Fiend|The Fiend]] || 1 || You use the forces of fire and fury to drive your foes to their doom and gain a fiendish resilience to their futile attempts to harm you. | ||
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| The Genie || 3 || You take on the power of a type of genie, gaining a vessel that you use as a catalyst for your elemental power. | | [[Warlock#The Genie|The Genie]] || 3 || You take on the power of a type of genie, gaining a vessel that you use as a catalyst for your elemental power. | ||
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| The Great Old One || 2 || kkkkkkk | | [[Warlock#The Great Old One|The Great Old One]] || 2 || kkkkkkk | ||
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| The Great Wyrm || 2 || You take the elemental power of dragons and their command of the skies to destroy your foes. | | [[Warlock#The Great Wyrm|The Great Wyrm]] || 2 || You take the elemental power of dragons and their command of the skies to destroy your foes. | ||
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| The Hexblade || 2 || kkkkkkkk | | [[Warlock#The Hexblade|The Hexblade]] || 2 || kkkkkkkk | ||
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| The Primeval Growth || 3 || kkkkkkkk | | [[Warlock#The Primeval Growth|The Primeval Growth]] || 3 || kkkkkkkk | ||
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| The Titan || 2 || kkkkkkkkk | | [[Warlock#The Titan|The Titan]] || 2 || kkkkkkkkk | ||
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| The Unblinking || 3 || kkkkkkkkkkk | | [[Warlock#The Unblinking|The Unblinking]] || 3 || kkkkkkkkkkk | ||
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| The Undead || 3 || kkkkkkkkk | | [[Warlock#The Undead|The Undead]] || 3 || kkkkkkkkk | ||
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| The Wild Hunt || 2 || kkkkkkk | | [[Warlock#The Wild Hunt|The Wild Hunt]] || 2 || kkkkkkk | ||
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