Cleric: Difference between revisions

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==== Channel Divinity: Create Healing Draft ====
==== Channel Divinity: Create Healing Draft ====
''2nd Level Feast Domain Channel Divinity Option''<br>
''2nd Level Feast Domain Channel Divinity Option''<br>
You can use your Action to create a small and magically concentrated potion called a healing draft. The potion appears in a small glass bottle in your free hand or at your feet (your choice), and is a deep blue color with flecks of gold. A creature that uses a Bonus Action to drink this potion regains a number of Hit Points equal to 2d6 + your Cleric Level. The bottle and any undrunk healing draft turns to dust and is lost when you finish a Long Rest.
You can use your Channel Divinity as an Action to create a small and magically concentrated potion called a healing draft. The potion appears in a small glass bottle in your free hand or at your feet (your choice), and is a deep blue color with flecks of gold. A creature that uses a Bonus Action to drink this potion regains a number of Hit Points equal to 2d6 + your Cleric Level. The bottle and any undrunk healing draft turns to dust and is lost when you finish a Long Rest.
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==== Channel Divinity: Artisan’s Blessing ====
==== Channel Divinity: Artisan’s Blessing ====
''2nd Level Forge Domain Channel Divinity Option''<br>
''2nd Level Forge Domain Channel Divinity Option''<br>
You can create simple items. You conduct an hour-long ritual that crafts a non-magical item that must include some metal: a Simple or Martial Weapon, a suit of Armor, a set of Tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5ft of you.
You can create simple items. You can use your Channel Divinity to conduct an hour-long ritual that crafts a non-magical item that must include some metal: a Simple or Martial Weapon, a suit of Armor, a set of Tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5ft of you.<br>
The object you create can be something that is worth no more than 100GP. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.<br>
The object you create can be something that is worth no more than 100GP. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.<br>
The ritual can create a duplicate of a non-magical item that contains metal, such as a key, if you possess the original during the ritual.
The ritual can create a duplicate of a non-magical item that contains metal, such as a key, if you possess the original during the ritual.
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''6h Level Knowledge Domain Channel Divinity Option''<br>
''6h Level Knowledge Domain Channel Divinity Option''<br>
You can read a creature’s thoughts. You can then use your access to the creature’s mind to command it.<br>
You can read a creature’s thoughts. You can then use your access to the creature’s mind to command it.<br>
As an Action, choose one creature that you can see within 60ft of you. That creature must make a Wisdom Saving Throw against your Spell Save DC. If the creature succeeds on the Save, you can’t use this feature on it again until you finish a Long Rest.<br>
You can use your Channel Divinity as an Action, choose one creature that you can see within 60ft of you. That creature must make a Wisdom Saving Throw against your Spell Save DC. If the creature succeeds on the Save, you can’t use this feature on it again until you finish a Long Rest.<br>
If the creature fails the Save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60ft of you. This effect lasts for 1 minute.<br>
If the creature fails the Save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60ft of you. This effect lasts for 1 minute.<br>
During that time, you can use your Action to end this effect and cast the Suggestion Spell on the creature without expending a Spell Slot. The target automatically fails its Saving Throw against the Spell.
During that time, you can use your Action to end this effect and cast the Suggestion Spell on the creature without expending a Spell Slot. The target automatically fails its Saving Throw against the Spell.
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==== Channel Divinity: Preserve Life ====
==== Channel Divinity: Preserve Life ====
''2nd Level Life Domain Channel Divinity Option''<br>
''2nd Level Life Domain Channel Divinity Option''<br>
You can heal the badly injured. As an Action, you present your Holy Symbol and evoke healing energy that restores up to a number of Hit Points equal to five times your Cleric Level. Choose any creatures within 30ft of you, and divide those Hit Points among them. This feature can restore a creature to no more than half of its Hit Point Maximum. You can’t use this feature on an Undead or a Construct.
You can heal the badly injured. You can use your Channel Divinity as an Action, you present your Holy Symbol and evoke healing energy that restores up to a number of Hit Points equal to five times your Cleric Level. Choose any creatures within 30ft of you, and divide those Hit Points among them. This feature can restore a creature to no more than half of its Hit Point Maximum. You can’t use this feature on an Undead or a Construct.
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