4,244
edits
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| Domain Spells || 1st || You gain free bonus Spells. | | Domain Spells || 1st || You gain free bonus Spells. | ||
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| | | Eyes of Night || 1st || You get a ton of Darkvision and can give some of it to allies. | ||
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| | | Vigilant Blessing || 1st || You give an ally a better Initiative Roll. | ||
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| | | Channel Divinity: Twilight Sanctuary || 2nd || You can use your Channel Divinity to create an area around you that buffs your allies. | ||
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| Channel Divinity: Steps of Night || 6th || You can use your Channel Divinity to fly in Dim Light or Darkness. | |||
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| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | | Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | ||
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| | | Twilight Shroud || 17th || You give creatures 1/2 Cover from your Twilight Sanctuary Channel Divinity. | ||
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==== Channel Divinity: Twilight Sanctuary ==== | ==== Channel Divinity: Twilight Sanctuary ==== | ||
''2nd Level Twilight Domain Channel Divinity Option''<br> | ''2nd Level Twilight Domain Channel Divinity Option''<br> | ||
You can use your Channel Divinity as an Action, you present your Holy Symbol, and a sphere of twilight emanates from you. You create a 30ft Moving Emanation, that is filled with Dim Light. The Emanation lasts for 1 minute or until you are Incapacitated or Die. Whenever you or another creature ends its turn in the Emanation, you can grant that creature one of these benefits of your choice: | |||
*You grant it Temporary Hit Points equal to 1d6 + your Level in this class. | *You grant it Temporary Hit Points equal to 1d6 + your Level in this class. | ||
*You end one effect on it causing it to be Charmed or Frightened. | *You end one effect on it causing it to be Charmed or Frightened. | ||
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==== Channel Divinity: Steps of Night ==== | ==== Channel Divinity: Steps of Night ==== | ||
''6th Level Twilight Domain Channel Divinity Option''<br> | ''6th Level Twilight Domain Channel Divinity Option''<br> | ||
You can draw on the mystical power of night to rise into the air. | You can draw on the mystical power of night to rise into the air. You can use your Channel Divinity as a Bonus Action when you are in Dim Light or Darkness to magically give yourself a Flying Speed equal to your Walking Speed for 1 minute. | ||
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