Cleric: Difference between revisions

4,241 bytes added ,  16:10, 6 December 2022
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Arcana Initiate || 1st || You get Arcana Proficiency and two Wizard Cantrips.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Spellfire || 2nd || You can use your Channel Divinity to psychically burn creatures effected by Spells.
|-
|-
| Example || 6th || Example
| Spellbreaker || 6th || You can end Spells on creatures you heal
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage.
|-
|-
| Example || 17th || Example
| Arcane Mastery || 17th || You get high Level Wizard Spells.
|}
|}
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==== Spellfire ====
==== Channel Divinity: Spellfire ====
''2nd Level Arcana Domain Channel Divinity Option''<br>
''2nd Level Arcana Domain Channel Divinity Option''<br>
You present your Holy Symbol as an Action to a creature imbued with arcane effects and use your Channel Divinity. For every Spell currently affecting the target, it gains one stack of Burning (Force) that can only be recovered from over time or removed via Dispel Magic and similar magic.
You present your Holy Symbol as an Action to a creature imbued with arcane effects and use your Channel Divinity. For every Spell currently affecting the target, it gains one stack of Burning (Force) that can only be recovered from over time or removed via Dispel Magic and similar magic.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Dragon Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Bonus Proficiencies || 1st || You get Proficiency in Martial Weapons and Heavy Armor.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Dragon's Eye || 1st || You get Perception Proficiency and can Search as a Bonus Action.
|-
|-
| Example || 6th || Example
| Draconic Eye || 1st || Choose a type of Dragon and use its Damage Type for later features.
|-
| Chanel Divinity: Draconic Authority || 2nd || You can use your Channel Divinity to Frighten creatures, make them fall Prone, or drop what it's holding.
|-
| Draconic Familiar || 6th || You get a powerful Pseudodragon Familiar.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Heart Of The Dragon || 17th || You get a Wyvern steed.
|}
|}
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==== Bonus Proficiency ====
==== Bonus Proficiencies ====
''1st Level Dragon Domain Feature''<br>
''1st Level Dragon Domain Feature''<br>
You gain Proficiency with Martial Weapons and Heavy Armor.
You gain Proficiency with Martial Weapons and Heavy Armor.
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==== Chanel Divinity: Draconic Authority ====
==== Chanel Divinity: Draconic Authority ====
''2nd Level Dragon Domain Channel Divinity Option''<br>
''2nd Level Dragon Domain Channel Divinity Option''<br>
You can use an action to present your Holy Symbol to invoke the authority of dragons. All creatures of your choice within 15ft of you must make a Charisma Saving Throw, on a failed Save, you choose one of the following for each creature:
You can use an Action to present your Holy Symbol and use your Channel Divinity to invoke the authority of dragons. All creatures of your choice within 15ft of you must make a Charisma Saving Throw. On a failed Save, you choose one of the following for each creature:
*The creature becomes Frightened of you and all Dragons friendly to you until the end of your next turn.
*The creature becomes Frightened of you and all Dragons friendly to you until the end of your next turn.
*The creature falls Prone.
*The creature falls Prone.
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==== Heart of the Dragon ====
==== Heart Of The Dragon ====
''17th Level Dragon Domain Feature''<br>
''17th Level Dragon Domain Feature''<br>
The Three have granted you a loyal draconic steed as a gift for your service. As an Action, you can summon a Draconic Steed of the type you chose in your Draconic Gift feature, as per the Find Greater Steed Spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to the Damage Type you chose in your Draconic Gift feature, and it lacks the Multiattack and Stinger Actions. Once you've summoned your Draconic Steed, you can't do so again until you finish a Long Rest.
The Three have granted you a loyal draconic steed as a gift for your service. As an Action, you can summon a Draconic Steed of the type you chose in your Draconic Gift feature, as per the Find Greater Steed Spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to the Damage Type you chose in your Draconic Gift feature, and it lacks the Multiattack and Stinger Actions. Once you've summoned your Draconic Steed, you can't do so again until you finish a Long Rest.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Feast Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Bonus Proficiencies || 1st || You get Proficiency in Heavy Armor, Martial Weapons, Brewer’s Supplies, and Cook’s Utensils.
|-
| Table-Turner || 1st || You can Poison and deal Damage to creatures that hit you.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Create Healing Draft || 2nd || You can use your Channel Divinity to make healing potions.
|-
|-
| Example || 6th || Example
| Strong Stomach || 6th || You get Resistance to Acid and Poison Damage, are better at resisting Poison, improve the Create Food And Water Spell, and can choose to not be drunk or Poisoned.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Invigorating Feast || 17th || You can bless a feast to buff all those who eat it.
|}
|}
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==== Strong Stomach ====
==== Strong Stomach ====
''6th Level Feast Domain Feature''<br>
''6th Level Feast Domain Feature''<br>
Your divinity and magically enhanced constitution have strengthened your natural defenses. You have Advantage on Saving Throws against Poison, and you have Resistance to Acid and Poison Damage.<br>
Your divinity and magically enhanced constitution have strengthened your natural defenses. You have Advantage on Saving Throws against Poison, and gain have Resistance to Acid and Poison Damage.<br>
In addition, whenever you cast the Create Food and Water Spell, the food tastes delicious, and you can choose to replace up to 5 gallons of the water created by the Spell with some type of delicious alcohol. You choose what the food and alcohol look and taste like.<br>
In addition, whenever you cast the Create Food and Water Spell, the food tastes delicious, and you can choose to replace up to 5 gallons of the water created by the Spell with some type of delicious alcohol. You choose what the food and alcohol look and taste like.<br>
Finally, if you’re Drunk or Poisoned, you can use an Action to magically suppress the effect for 1 minute. Once you do so, you can’t use it again until you finish a Long Rest.
Finally, if you’re Drunk or Poisoned, you can use an Action to magically suppress the effect for 1 minute. Once you do so, you can’t use it again until you finish a Long Rest.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Forge Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Bonus Proficiencies || 1st || You get Proficiency in Heavy Armor and Smith’s Tools.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Blessing of the Forge || 1st || You can buff someone's Attacks or AC.
|-
|-
| Example || 6th || Example
| Channel Divinity: Artisan’s Blessing || 2nd || You can use your Channel Divinity to make something made out of metal.
|-
| Soul of the Forge || 6th || You get Resistance to Fire Damage and have extra AC with Heavy Armor.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Saint of Forge and Fire || 17th || You have Immunity to Fire Damage and Resistance to non-magical Bludgeoning, Piercing, and Slashing Damage while wearing Heavy Armor.
|}
|}
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==== Blessing of the Forge ====
==== Blessing Of The Forge ====
''1st Level Forge Domain Feature''<br>
''1st Level Forge Domain Feature''<br>
You gain the ability to imbue magic into a weapon or armor. At the end of a Long Rest, you can touch one non-magical object that is a suit of Armor or a Simple or Martial Weapon. Until the end of your next Long Rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s Armor or a +1 bonus to Attack and Damage Rolls if it’s a Weapon. Once you use this feature, you can’t use it again until you finish a Long Rest.
You gain the ability to imbue magic into a weapon or armor. At the end of a Long Rest, you can touch one object that is a suit of Armor or a Simple or Martial Weapon. Until the end of your next Long Rest or until you die, if the object is non-magical, it becomes a magic item, the object also gains a +1 bonus to AC if it’s Armor or a +1 bonus to Attack and Damage Rolls if it’s a Weapon. Once you use this feature, you can’t use it again until you finish a Long Rest.
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Circle of Mortality || 1st || You're amazing at healing creatures at 0 Hit Points, and get a buffed version of the Spare the Dying Cantrip
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| Eyes of the Grave || 1st || You can detect Undead.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Path to the Grave || 2nd || You can use your Channel Divinity to deal double Damage on your next Attack.
|-
|-
| Example || 6th || Example
| Sentinel at Death's Door || 6th || You can cancel Crits.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Keeper of Lost Souls || 17th || When a creature dies you can heal another creature.
|}
|}
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==== Channel Divinity: Path to the Grave ====
==== Channel Divinity: Path to the Grave ====
''2nd Level Grave Domain Channel Divinity Option''<br>
''2nd Level Grave Domain Channel Divinity Option''<br>
You can use your Channel Divinity to mark another creature’s life force for termination.<br>
You can use your Channel Divinity to mark another creature’s life force for termination. As an Action, you choose one creature you can see within 30ft of you, cursing it until the end of your next turn. The next time you or a creature of your choice hits the cursed creature with an Attack, the creature has Vulnerability to all of that Attack’s Damage, and then the curse ends.
As an Action, you choose one creature you can see within 30ft of you, cursing it until the end of your next turn. The next time you or a creature of your choice hits the cursed creature with an Attack, the creature has Vulnerability to all of that Attack’s Damage, and then the curse ends.
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==== Keeper of Lost Souls ====
==== Keeper of Lost Souls ====
''17th Level Grave Domain Feature''<br>
''17th Level Grave Domain Feature''<br>
You can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 60ft of you, you or a creature of your choice that is within 60ft of you regains Hit Points equal to the enemy’s number of Hit Dice. You can use this feature only if you aren’t Incapacitated. Once you use it, you can’t do so again until the start of your next turn.
You can seize a trace of vitality from a parting soul and use it to heal the living. When a creature you can see dies within 60ft of you, you or a creature of your choice that is within 60ft of you regains Hit Points equal to the dead creature's number of Hit Dice. You can use this feature only if you aren’t Incapacitated. Once you use it, you can’t do so again until the start of your next turn.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Knowledge Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Blessings of Knowledge || 1st || You learn two Languages and get Expertise in two Skills.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Knowledge of the Ages || 2nd || You can use your Channel Divinity to gain a Proficiency for a bit.
|-
|-
| Example || 6th || Example
| Channel Divinity: Read Thoughts || 6th || You can use your Channel Divinity to read a creatures thoughts and automatically cast the Suggestion Spell on it.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Visions of the Past || 17th || You can see the history of an object or area.
|}
|}
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==== Channel Divinity: Knowledge of the Ages ====
==== Channel Divinity: Knowledge of the Ages ====
''2nd Level Knowledge Domain Channel Divinity Option''<br>
''2nd Level Knowledge Domain Channel Divinity Option''<br>
You can tap into a divine well of knowledge. As an Action, you choose one Skill or Tool. For 10 minutes, you have Proficiency with the chosen Skill or Tool.
You can tap into a divine well of knowledge. As an Action you can use your Channel Divinity to choose one Skill or Tool. For 10 minutes, you have Proficiency with the chosen Skill or Tool.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Life Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Bonus Proficiencies || 1st || You get Proficiency with Heavy Armor.
|-
| Disciple of Life || 1st || Your healing Spells are improved.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Preserve Life || 2nd || You can use your Channel Divinity to heal allies to half health.
|-
|-
| Example || 6th || Example
| Blessed Healer || 6th || When you heal another creature, you heal yourself too.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Supreme Healing || 17th || You use the max result of dice for healing Spells.
|}
|}
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Light Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Bonus Cantrip || 1st || You get the Light Cantrip.
|-
| Warding Flare || 1st || You can give Disadvantage to Attacks against you.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Radiance of the Dawn || 2nd || You can use your Channel Divinity to remove darkness and deal Damage to enemies.
|-
|-
| Example || 6th || Example
| Improved || 6th || You can give Disadvantage to Attacks against allies.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Corona of Light || 17th || You can produce Bright Light and harry enemies in that light.
|}
|}
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==== Channel Divinity: Radiance of the Dawn ====
==== Channel Divinity: Radiance of the Dawn ====
''2nd Level Light Domain Channel Divinity Option''<br>
''2nd Level Light Domain Channel Divinity Option''<br>
As an Action, you present your Holy Symbol, and any magical Darkness within 30ft of you is dispelled. Additionally, each creature of your choice within 30ft of you must make a Constitution Saving Throw, on a failed Save a creature takes Radiant Damage equal to 2d10 + your Cleric Level, and half as much Damage on a successful Save. A creature that has Total Cover from you is unaffected.
As an Action, you present your Holy Symbol and use your Channel Divinity, to cause any magical Darkness within 30ft of you is dispelled. Additionally, each creature of your choice within 30ft of you must make a Constitution Saving Throw, on a failed Save a creature takes Radiant Damage equal to 2d10 + your Cleric Level, and half as much Damage on a successful Save. A creature that has Total Cover from you is unaffected.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Nature Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Bonus Proficiency || 1st || You get Proficiency with Heavy Armor.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Acolyte of Nature || 1st || You get a Druid Cantrip and a Skill Proficiency.
|-
|-
| Example || 6th || Example
| Channel Divinity: Charm Animals and Plants || 2nd || You can use your Channel Divinity to charm nearby Beasts and Plants.
|-
| Dampen Elements || 6th || You can resist elemental Damage.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Master of Nature || 17th || You can command creature Charmed by your Channel Divinity: Charm Animals and Plants feature.
|}
|}
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==== Acolyte of Nature ====
==== Bonus Proficiency ====
''1st Level Nature Domain Feature''<br>
''1st Level Nature Domain Feature''<br>
You learn one Druid Cantrip of your choice. This Cantrip counts as a Cleric Cantrip for you, and doesn’t count against your number Cantrips Known. You also gain Proficiency in one of the following Skills of your choice: Animal Handling, Nature, or Survival.
You gain proficiency with Heavy Armor.
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==== Bonus Proficiency ====
==== Acolyte of Nature ====
''1st Level Nature Domain Feature''<br>
''1st Level Nature Domain Feature''<br>
You gain proficiency with Heavy Armor.
You learn one Druid Cantrip of your choice. This Cantrip counts as a Cleric Cantrip for you, and doesn’t count against your number Cantrips Known. You also gain Proficiency in one of the following Skills of your choice: Animal Handling, Nature, or Survival.
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==== Channel Divinity: Charm Animals and Plants ====
==== Channel Divinity: Charm Animals and Plants ====
''2nd Level Nature Domain Channel Divinity Option''<br>
''2nd Level Nature Domain Channel Divinity Option''<br>
As an Action, you present your Holy Symbol. Each Beast or Plant that can see you within 30ft of you must make a Wisdom Saving Throw. On a failed Save, a creature is Charmed by you for 1 minute or until it takes Damage. While Charmed in this way, it is friendly to you and other creatures you designate.
As an Action, you present your Holy Symbol and use your Channel Divinity to force each Beast or Plant that can see you within 30ft of you must make a Wisdom Saving Throw. On a failed Save, a creature is Charmed by you for 1 minute or until it takes Damage. While Charmed in this way, it is friendly to you and other creatures you designate.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Order Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Bonus Proficiencies || 1st || You get Proficiency with Heavy Armor, Intimidation, and Persuasion.
|-
| Voice of Authority || 1st || When you cast Spells on allies, they can make free Attacks.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Order’s Demand || 2nd || You can use your Channel Divinity to Charm creatures and make them drop what they're holding.
|-
|-
| Example || 6th || Example
| Embodiment of Law || 6th || You can cast Enchantment Spells quicker.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Order's Wrath || 17th || A creature you Damage with Divine Strikes take more Damage next time its hit.
|}
|}
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==== Voice of Authority ====
==== Voice of Authority ====
''1st Level Order Domain Feature''<br>
''1st Level Order Domain Feature''<br>
You can invoke the power of law to embolden an ally to attack. If you cast a Spell of 1st Level or higher, and target a friendly creature with the Spell, that ally can use their Reaction immediately after the Spell is cast to make a single Weapon Attack against a creature of your choice that you can see.<br>
You can invoke the power of law to embolden an ally to attack. If you cast a Spell of 1st Level or higher, and target a friendly creature with the Spell, that creature can use their Reaction immediately after the Spell is cast to make a single Weapon Attack against a creature of your choice that you can see.<br>
If the Spell targets more than one creature, you choose the creature that can make the Attack.
If the Spell targets more than one creature, you choose the creature that can make the Attack.
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==== Channel Divinity: Order’s Demand ====
==== Channel Divinity: Order’s Demand ====
''2nd Level Order Domain Channel Divinity Option''<br>
''2nd Level Order Domain Channel Divinity Option''<br>
As an Action, you present your Holy Symbol, and force each creature of your choice that can see or hear you within 30ft of you to make a a Wisdom Saving Throw, on a failed Save a creature is Charmed by you until the end of your next turn or until the Charmed creature takes any Damage. You can also cause any of the Charmed creatures to drop what they are holding when they fail the Save.
As an Action, you can use your Channel Divinity and present your Holy Symbol, to force each creature of your choice that can see or hear you within 30ft of you to make a a Wisdom Saving Throw, on a failed Save a creature is Charmed by you until the end of your next turn or until the Charmed creature takes any Damage. You can also cause any of the Charmed creatures to drop what they are holding when they fail the Save.
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==== Order's Wrath ====
==== Order's Wrath ====
''17th Level Order Domain Feature''<br>
''17th Level Order Domain Feature''<br>
Enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal Damage with your Ordered Strikes feature to a creature on your turn, you can curse that creature until the start of your next turn. The next time a creature friendly to you hits the cursed creature with an Attack, the target also takes 2d8 Psychic Damage, and the curse ends. You can curse a creature in this way only once per turn.
Enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal Damage with your Divine Strikes feature to a creature on your turn, you can curse that creature until the start of your next turn. The next time a creature friendly to you hits the cursed creature with an Attack, the target also takes 2d8 Psychic Damage, and the curse ends. You can curse a creature in this way only once per turn.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Peace Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Implement of Peace || 1st || You get a Skill Proficiency.
|-
| Emboldening Bond || 1st || You can form a bond between your allies to improve their Attack Rolls, Ability Checks, and Saving Throws.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Balm of Peace || 2nd || You can use your Channel Divinity to
|-
|-
| Example || 6th || Example
| Protective Bond || 6th || Creatures in your bond from Emboldening Bond can take Damage for others.
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Expansive Bond || 17th || Your bond from Emboldening Bond has more Range, and using Protective Bond gives Resistance to the Damage.
|}
|}
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Tempest Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
|-
|-
| Example || 1st || Example
| Bonus Proficiencies || 1st || You get Proficiency with Martial Weapons and Heavy Armor.
|-
| Wrath of the Storm || 1st || You can deal Damage to creatures that hit you.
|-
|-
| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Destructive Wrath || 2nd || You can use your Channel Divinity to deal maximum Lightning or Thunder Damage.
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|-
| Example || 6th || Example
| Thunderbolt Strike || 6th || When you deal Damage you can push creatures away.
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|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || Example
| Stormborn || 17th || You can fly.
|}
|}
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==== Channel Divinity: Destructive Wrath ====
==== Channel Divinity: Destructive Wrath ====
''2nd Level Tempest Domain Channel Divinity Option''<br>
''2nd Level Tempest Domain Channel Divinity Option''<br>
When you roll Lightning or Thunder Damage, you can use your Reaction to deal the maximum result of the dice instead of rolling.
When you roll Lightning or Thunder Damage, you can use your Channel Divinity to use the maximum result of the dice for the Damage instead of rolling.
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==== Thunderbolt Strike ====
==== Thunderbolt Strike ====
''6th Level Tempest Domain Feature''<br>
''6th Level Tempest Domain Feature''<br>
When you deal Lightning Damage to a Large or smaller creature, you can also push it up to 10ft away from you.
When you deal Lightning or Thunder Damage to a Large or smaller creature, you can also push it up to 10ft away from you.
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{| class="wikitable"
{| class="wikitable"
|+ Arcana Features
|+ Travel Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation