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== The Primeval Growth == | == The Primeval Growth == | ||
Not all who serve nature seek balance as Druidic Circles do. Older, and oftentimes more sinister forces are at work in the ancient forests of the world. Eldest of all plant life, ancient trees, sacred groves, and sentient forests can remember an age when plants, not mortals or beasts, dominated the land. These ancient beings are known as Primeval Growths, the power limited only by the roots that hold them in place.<br> | |||
Able to channel elder nature magic, these ancient beings lend their power to mortals who have the ability to move about the world, and can work to enact their primal will. | |||
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==== Grasping Vines ==== | ==== Grasping Vines ==== | ||
''1st Level The Primeval Growth Feature''<br> | ''1st Level The Primeval Growth Feature''<br> | ||
When you enter your pact with the Primeval Growth you are imbued with a seed of natural magic. You learn the Thorn Whip | When you enter your pact with the Primeval Growth you are imbued with a seed of natural magic. You learn the Thorn Whip Cantrip as a Warlock Spell that doesn't count against your number of Cantrips Known. When you hit a creature with the Thorn Whip Cantrip, or when you Damage or Restrain a creature with one of the Spells from your Expanded Spell List feature, you can use a Bonus Action to drain the life force from one target of the Spell. When you do so, the creature takes Necrotic Damage equal to your Warlock Level, and you immediately gain Temporary Hit Points equal to your Warlock Level.<br> | ||
You can use this Bonus action a number of times equal to your Charisma Modifier, regaining expended uses when you finish a Long Rest. | |||
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==== Primeval Resistance ==== | ==== Primeval Resistance ==== | ||
''6th Level The Primeval Growth Feature''<br> | ''6th Level The Primeval Growth Feature''<br> | ||
The magic of the Primeval Growth has begun to change your body. Your skin becomes rough and treelike, and your Armor Class cannot be less than 16. In addition, when you cast Thorn Whip, you can target up to two creatures that are within the | The magic of the Primeval Growth has begun to change your body. Your skin becomes rough and treelike, and your Armor Class cannot be less than 16. In addition, when you cast the Thorn Whip Cantrip, you can target up to two creatures that are within the Range of the Spell | ||
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==== Arboreal Guardian ===== | ==== Arboreal Guardian ===== | ||
''10th Level The Primeval Growth Feature''<br> | ''10th Level The Primeval Growth Feature''<br> | ||
Your bark-like skin grants you resistance to all non-magical | Your bark-like skin grants you resistance to all non-magical Bludgeoning, Piercing, and Slashing Damage, and you no longer require food or drink, if you spend at least one hour in sunlight each day. | ||
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==== Wrath of the Forest ==== | ==== Wrath of the Forest ==== | ||
''14th Level The Primeval Growth Feature''<br> | ''14th Level The Primeval Growth Feature''<br> | ||
You can use an | You can use an Action to lash out with grasping roots at a number of creatures within 30ft, equal to your Proficiency Bonus. Each creature you chose must make a Strength Saving Throw, or be Restrained for 1 minute. As an Action, creatures Restrained in this way can make a Strength (Athletics) Check against your Spell Save DC, escaping from the primeval growth on a success.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== FEATURE ==== | ==== FEATURE ==== | ||
''18th Level The | ''18th Level The Primeval Growth Feature''<br> | ||
FEATURE | FEATURE | ||
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