Warlock: Difference between revisions

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== The Genie ==
== The Genie ==
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach. Many genies who do not live in Drakomere are invasive forces who want a taste of the power in the Chaos.<br>
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach. Many genies who do not live in Drakomere are invasive forces who want a taste of the power in the Chaos.<br>
Choose one of the following types of genies: Dao (Earth), Djinni (Air), Efreeti (Fire), Marid (Water).
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==== Expanded Spell List ====
==== Expanded Spell List ====
''1st Level The Genie Feature''<br>
''1st Level The Genie Feature''<br>
Your patron lets you choose from an expanded list of Spells in the Expanded Spell table when you learn Warlock Spells. You add all the Spells in the Genie Spells column, and all the Spells in the column of the type of Genie you selected to the Warlock Spell List.
Your patron lets you choose from an expanded list of Spells in the Expanded Spell table when you learn Warlock Spells. You add all the Spells in the Genie Spells column, and all the Spells in the column of the type of Genie you selected in your Genie's Power feature to the Warlock Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Expanded Spells
|+ Expanded Spells
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| 5th || Creation || Wall of Stone || Seeming || Flame Strike || Cone of Cold
| 5th || Creation || Wall of Stone || Seeming || Flame Strike || Cone of Cold
|}
|}
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==== Genie's Power ====
''1st Level The Genie Feature''<br>
Choose one of the following types of Genies: Dao (Earth), Djinni (Air), Efreeti (Fire), Marid (Water). This choice will affect features in this class.
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==== Genie’s Vessel ====
==== Genie’s Vessel ====
''1st Level The Genie Feature''<br>
''1st Level The Genie Feature''<br>
Your patron gifts you a magical vessel that grants you a measure of the genie’s power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is. While you are touching the vessel, you can use it in the following ways:
Your patron gifts you a magical vessel that grants you a measure of the genie’s power. The Vessel is a Tiny object, and you can use it as a Warlock Spellcasting Focus. While you are touching the Vessel, you can use it in the following ways:
:'''Bottled Respite'''. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel’s former space. Once you enter the vessel, you can’t enter again until you finish a long rest.
*'''Bottled Respite.''' As an Action, you can magically vanish and enter your Vessel, which remains in the space you left. The interior of the Vessel is an extradimensional space in the shape of a 20ft Radius Cylinder that's 20ft high, and resembles your Vessel. The interior is appointed with cushions and low tables and is a comfortable temperature for you. While inside, you can hear the area around your Vessel as if you were in its space. You can remain inside the Vessel up to a number of hours equal to 2 x your Proficiency Bonus. You can exit the Vessel early as a Free Action, and you exit early if you die, or the Vessel is destroyed. When you exit the Vessel, you appear in an unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the Vessel is destroyed, every object stored there harmlessly appears in an unoccupied spaces closest to the Vessel’s former space. Once you enter the Vessel, you can’t enter again until you finish a Long Rest.
:'''Genie’s Wrath.''' Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid). The vessel’s AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.
*'''Genie’s Wrath.''' Once during each of your turns when you hit on an Attack, you can deal additional Damage to the target equal to your Proficiency Bonus. The type of this damage is determined by your patron: Bludgeoning (Dao), Thunder (Djinni), Fire (Efreeti), or Cold (Marid).
If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.
The Vessel’s AC equals your Spell Save DC. It has a number of Hit Points equal your Warlock Level + your Proficiency Bonus, and it is Immune to Poison and Psychic Damage.
If the vessel is destroyed or you lose it, you can perform a 1 hour ceremony to receive a replacement from your patron. This ceremony can be performed during a Short or Long Rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.
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==== Elemental Gift ====
==== Elemental Gift ====
''6th Level The Genie Feature''<br>
''6th Level The Genie Feature''<br>
You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid).
You begin to take on characteristics of your patron’s kind. You now have resistance to a Damage Type determined by your patron: Bludgeoning (Dao), Thunder (Djinni), Fire (Efreeti), or Cold (Marid).<br>
In addition, as a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
In addition, as a Bonus Action, you can give yourself a 30ft Flying Speed for 10 minutes, during which you can hover. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Sanctuary Vessel ====
==== Sanctuary Vessel ====
''10th Level The Genie Feature''<br>
''10th Level The Genie Feature''<br>
When you enter your Genie’s Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you.
When you enter your Vessel from your Genie's Vessel feature via your Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30ft of you, the chosen creatures enter the Vessel with you in the same way.<br>
As a bonus action, you can eject any number of creatures from the vessel, and everyone is ejected if you leave or die or if the vessel is destroyed. In addition, anyone (including you) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there.
As a Bonus Action, you can force any number of creatures to exit the Vessel. Also, all creatures exit the Vessel if you die or the Vessel is destroyed.<br>
In addition, any creature that remains in the Vessel for at least 10 minutes gains the benefit of finishing a Short Rest, adding your Proficiency Bonus to the number of Hit Points they regain if they spend any Hit Dice as part of that Short Rest. Also, any creature that remains in your Vessel for 1 and a half hours gains the benefit of finishing a Long Rest, and gains a number of Temporary Hit Points equal to your Proficiency Bonus.
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==== Limited Wish ====
==== Limited Wish ====
''14th Level The Genie Feature''<br>
''14th Level The Genie Feature''<br>
You entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action.
You entreat your patron to grant you a small wish. As an Action, you can speak your desire to your Genie’s Vessel, requesting the effect of a Spell of 6th Level or lower with a Casting Time of 1 Action from any class's Spell List, and without expending a Spell Slot or Components.<br>
Once you use this feature, you can’t use it again until you finish 1d4 long rests. At 17th level, you also learn the Wish Spell, which counts as a Warlock spell for you, but doesn't count against your number of spells known.
Once you use this feature, you can’t use it again until you finish 1d4 Long Rests.
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==== FEATURE ====
==== Wish-Magic ====
''18th Level The Archfey Feature''<br>
''18th Level The Genie Feature''<br>
FEATURE
You gain the Wish Spell as an option for your Mystic Arcanum (9th Level) feature. You can cast either the Wish Spell or the Spell you selected when you use that feature. When you cast the Wish Spell and would roll a d6 to determine if you lose the ability to cast the Wish Spell, you instead roll a d12.
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