Warlock: Difference between revisions

159 bytes added ,  16:02, 4 December 2022
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| 4th || Control Water, Summon Elemental (Water)
| 4th || Control Water, Summon Elemental (Water)
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| 5th || Bigby's Giant Hand (Appears as a Tentacle), Cone of Cold
| 5th || Arcane Hand (Appears as a Tentacle), Cone of Cold
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==== Tentacle of the Deeps ====
==== Tentacle Of The Deeps ====
''1st Level The Fathomless Feature''<br>
''1st Level The Fathomless Feature''<br>
You can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle.
You can magically summon a spectral Tentacle that strikes at your foes. As a Bonus Action, you create a 10ft long Tentacle at a point you can see within 60ft of you. The Tentacle lasts for 1 minute or until you use this feature to create another Tentacle. As part of the Bonus Action you use to summon the Tentacle and as a Bonus Action on each subsequent turn while the Tentacle is active, you can move the Tentacle up to 30ft and make a Melee Spell Attack against one creature within 10ft of it. On a hit, the target takes 1d8 Cold Damage, and its Speed is reduced by 10ft until the start of your next turn. When you reach 10th Level in this class, the Damage increases to 2d8.<br>
When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d8.
You can summon the Tentacle a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack. You can summon the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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==== Gift of the Sea ====
==== Gift of the Sea ====
''1st Level The Fathomless Feature''<br>
''1st Level The Fathomless Feature''<br>
You gain a swimming speed of 40 feet, and you can breathe underwater.
You gain a Swimming Speed of 40ft, and can breathe both air and water.
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==== Oceanic Soul ====
==== Oceanic Soul ====
''6th Level The Fathomless Feature''<br>
''6th Level The Fathomless Feature''<br>
You are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs.
You are now even more at home in the depths. You gain Resistance to Cold Damage. In addition, when you are fully submerged in water, any creature that is also fully submerged in that water can understand your speech, and you can understand theirs.
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==== Guardian Coil ====
==== Guardian Coil ====
''6th Level The Fathomless Feature''<br>
''6th Level The Fathomless Feature''<br>
Your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8.
Your Tentacle Of The Deeps feature can defend you and others, interposing itself between them and harm. When you or a creature you can see takes Damage while within 10ft of your Tentacle summoned by your Tentacle Of The Deeps feature, you can use your Reaction to choose one of those creatures and reduce the Damage taken by that creature by 1d8. When you reach 10th Level in this class, the Damage reduced is increased to 2d8.
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==== Grasping Tentacles ====
==== Grasping Tentacles ====
''10th Level The Fathomless Feature''<br>
''10th Level The Fathomless Feature''<br>
You learn the spell Evard’s black tentacles. It counts as a warlock spell for you, but it doesn’t count against the number of spells you know. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest.
You learn the Black Tentacles Spell. It is a Warlock Spell for you, and does not count against your number of Spells Known. You can also cast the Black Tentacles Spell as a Warlock Spell once without expending a Spell Slot, regaining the ability to do so when you finish a Long Rest.<br>
Whenever you cast this spell, your patron’s magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage can’t break your concentration on this spell.
Whenever you cast the Black Tentacles Spell, your patron’s magic bolsters you, granting you a number of Temporary Hit Points equal to your Warlock Level. Moreover, Damage can’t break your Concentration on the Spell.
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==== Fathomless Plunge ====
==== Fathomless Plunge ====
''14th Level The Fathomless Feature''<br>
''14th Level The Fathomless Feature''<br>
You can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you’ve seen (pond size or larger) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others.<br>
You can magically open temporary conduits to watery destinations. As an Action, you can teleport yourself and up to five other willing creatures that you can see within 30ft of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water of your choice that you’ve seen that's the size of a pond or largeror within 30ft of it, each creature appears in an unoccupied space within 30ft of the others.<br>
You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== FEATURE ====
==== FEATURE ====
''18th Level The Archfey Feature''<br>
''18th Level The Fathomless Feature''<br>
FEATURE
FEATURE
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