Warlock: Difference between revisions

79 bytes added ,  14:29, 4 December 2022
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==== Weird Magicks ====
==== Weird Magicks ====
''1st Level The Coven Feature''<br>
''1st Level The Coven Feature''<br>
The Coven you serve grants you knowledge of their unorthodox spellcasting. When you cast a warlock spell of 1st-level or higher, you can replace its damage type with a damage type from another warlock spell you know, altering the spells for this casting only. Spells cast in this way resemble the strange magic of the hags, and may be unrecognizable to traditional spellcasters.
The Coven you serve grants you knowledge of their unorthodox Spellcasting. When you cast a Warlock Spell of 1st Level or higher, you can replace its Damage Type with a Damage Type from another Warlock Spell you Know, altering the Spell for this casting only. Spells cast in this way resemble the strange magic of the hags, and may be unrecognizable to traditional Spellcasters.
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==== Deviant Recovery ====
==== Deviant Recovery ====
''6th Level The Coven Feature''<br>
''6th Level The Coven Feature''<br>
You have been granted rare insights into the magic of Covens. As an action, you can expend a use of Draw on Power, allowing you to impart that magical energy to a friendly spellcaster that you are within touch range of. They immediately regain expended spell slots that have a combined level equal to less than the level of your Pact Mage spell slot.
You have been granted rare insights into the magic of Covens. As an Action, you can expend a use of your Draw On Power feature. When you do this, you touch a number of willing Spellcasters equal to your number of maximum Pact Slots. A Spellcaster you touch in this way immediately regains expended Spell Slots that have a combined Level equal to the Level of your Pact Slot.
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==== Vile Resilience ====
==== Vile Resilience ====
''10th Level The Coven Feature''<br>
''10th Level The Coven Feature''<br>
You have served your Coven well and they have rewarded you with a strange magical ward, When you take damage from a spell or other magical effect. You can use your reaction to grant yourself resistance to the damage from the triggering spell or magical effect.<br>
You have served your Coven well and they have rewarded you with a strange magical ward, When you take damage from a spell or other magical effect. You can use your Reaction when you would take Damage from a Spell or a magical effect. When you do so, you gain Resistance to all the Damage dealt by that Spell or magical effect until the start of your next turn.<br>
You can use this reaction a number of times equal to your Charisma modifier (minimum of once and you regain all expended uses when you finish a long rest.
You can use this Reaction a number of times equal to your Charisma Modifier, regaining expended uses when you finish a Long Rest.
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==== Shared Spellcasting ====
==== Shared Spellcasting ====
''14th Level The Coven Feature''<br>
''14th Level The Coven Feature''<br>
You have grown powerful enough to form a Coven of your Own. At the end of a long rest, choose up to two other willing spellcasters to form your Coven with. While all members of the Coven are within 30 feet of one another. they can all cast and spell known or prepared by another member of the Coven in addition to their own spells They must still expend their own spell slots to do so.<br>
You have grown powerful enough to form a Coven of your own. At the end of a Long Rest, choose up to two other willing Spellcasters to form your Coven with. While all members of the Coven are within 30ft of one another, all members of the Coven can cast the Spells Prepared by another member of the Coven in addition to the member's own Spells.<br>
All members of a Coven are always aware of the direction in which her members fhem Coven, So long as they are on the same plane of existence.<br>
All members of a Coven are always aware of the location of all other members, as long as all members are on the same plane of existence.<br>
When you form a Coven, the bond remains in place until you complete 1d6 long rests, or a Coven member dies. You can then form a new Coven at the end of your next long rest
When you form a Coven, the bond remains in place until you finish 1d6 Long Rests, or a Coven member dies. You can then form a new Coven at the end of your next Long Rest.
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==== FEATURE ====
==== FEATURE ====
''18th Level The Archfey Feature''<br>
''18th Level The Archfey Feature''<br>
FEATURE
[Some feature that buffs the Coven.]
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