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= Barbarian = | = Barbarian = | ||
A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.<br> | A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.<br> | ||
A hobgoblin snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals.<br> | A hobgoblin snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals.<br> | ||
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'''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br> | '''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br> | ||
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{| class="wikitable" | |||
|+ Barbarian Features Summarized | |||
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! Feature !! Level !! Quick Explanation | |||
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| Rage || 1st || You can enter a state of fury to take half Damage and deal additional Damage. | |||
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| Unarmored Defense || 1st || While not wearing armor you have a natural AC. | |||
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| Reckless Attack || 2nd || You can give yourself Advantage on Attacks but then Attacks have Advantage against you. | |||
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| Danger Sense || 2nd || You're better at Dexterity Saves that you can see. | |||
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| Primal Path || 3rd || You gain your subclass, and gain features at 3rd, 6th, 10th, and 14th Level. | |||
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| Primal Knowledge || 3rd || You gain a Skill Proficiency. | |||
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| Ability Score Increases || 4th || You increase Ability Scores or gain a Feat, you do this again at 4th, 8th, 12th, 16th, and 19th Level. | |||
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| Extra Attack || 5th || You make an additional Attack every time you take the Attack Action | |||
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| Fast Movement || 5th || You increase your Speed while not wearing Heavy Armor. | |||
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| Feral Instinct || 7 || You have Advantage on Initiative Rolls and can move half your Speed for free when you Rage. | |||
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| Brutal Critical (2 Times) || 9 || You deal more Damage when you Crit. | |||
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| Resolute Will || 9 || You can use your Hit Dice to be better at Skill Checks. | |||
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| Primal Knowledge || 10 || You gain a Skill Proficiency. | |||
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| Relentless Rage || 11 || You can try resist dying and getting Crit. | |||
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| Brutal Critical (3 Times) || 13 || You deal more Damage when you Crit. | |||
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| Stored Strength || 13 || You can take Damage to gain Hit Dice. | |||
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| Persistent Rage || 15 || Your Rage is harder to end. | |||
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| Gifted Strength || 15 || You can spend Hit Dice to buff your allies. | |||
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| Brutal Critical (4 Times) || 17 || You deal more Damage when you Crit. | |||
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| Shared Strength || 17 || When you hit on an Attack you heal your allies. | |||
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| Indomitable Might || 18 || You become amazing at Strength Checks. | |||
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| Primal Champion || 20 || You increase your Strength and Constitution by 4. | |||
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==== Rage ==== | ==== Rage ==== | ||
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You gain the ability to invite others into your strength. As a Bonus Action, you can touch a willing creature and expend a Hit Die. That creature gains one of the following effects you choose:<br> | You gain the ability to invite others into your strength. As a Bonus Action, you can touch a willing creature and expend a Hit Die. That creature gains one of the following effects you choose:<br> | ||
*The target heals a number of Hit Points equal to your Constitution Modifier. | *The target heals a number of Hit Points equal to your Constitution Modifier. | ||
*The target gains Resistance to a | *The target gains Resistance to a Type of Damage of your choice for 1 minute. | ||
*The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour. | *The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour. | ||
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