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= Primal Paths = | = Primal Paths = | ||
== Path of Ancestral Guardians == | == Path of Ancestral Guardians == | ||
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.<br> | Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.<br> | ||
Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals. | Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals. | ||
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{| class="wikitable" | |||
|+ Ancestral Guardians Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Ancestral Protectors || 3rd || Foes you hit while you are Raging are worse at hitting other creatures, and creatures they hit take less Damage. | |||
|- | |||
| Spirit Shield || 6th || While Raging, when your allies take Damage you can, you use your Reaction to reduce that damage | |||
|- | |||
| Consult The Spirits || 10th || You learn to cast the Augury and Clairvoyance Spells a limited amount | |||
|- | |||
| Vengeful Ancestors || 14th || You deal Damage to the Attacker when you use Spirit Shield. | |||
|} | |||
==== Ancestral Protectors ==== | ==== Ancestral Protectors ==== | ||
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==== Spirit Shield ==== | ==== Spirit Shield ==== | ||
''6th Level Path of Ancestral Guardians Feature''<br> | ''6th Level Path of Ancestral Guardians Feature''<br> | ||
The guardian spirits that aid you can provide supernatural protection to those you defend. If you are Raging and another creature you can see within 30ft of you takes damage, you can use your Reaction to reduce that damage by 2d6. When you reach certain Levels in this class, you can reduce the | The guardian spirits that aid you can provide supernatural protection to those you defend. If you are Raging and another creature you can see within 30ft of you takes damage, you can use your Reaction to reduce that damage by 2d6. When you reach certain Levels in this class, you can reduce the Damage by an increased amount: by 3d6 at 10th Level and by 4d6 at 14th Level. | ||
<br><br> | <br><br> | ||
==== Consult | ==== Consult The Spirits ==== | ||
''10th Level Path of Ancestral Guardians Feature''<br> | ''10th Level Path of Ancestral Guardians Feature''<br> | ||
You gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance Spells, without using a Spell Slot or Material Components. Rather than creating a spherical sensor, this use of Clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your Spellcasting Ability for these spells.<br> | You gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance Spells, without using a Spell Slot or Material Components. Rather than creating a spherical sensor, this use of Clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your Spellcasting Ability for these spells.<br> |