Warlock: Difference between revisions

36 bytes removed ,  19:35, 3 December 2022
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==== Fey Presence ====
==== Fey Presence ====
''1st Level The Archfey Feature''<br>
''1st Level The Archfey Feature''<br>
Your patron bestows upon you the ability to project the beguiling and fearsome presence of the Fey. As an Action, you force each creature fo your choice within 10ft of you to  make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, a creature is Frightened or Charmed by you (your choice) until the end of your next turn<br>
Your patron bestows upon you the ability to project the beguiling and fearsome presence of the Fey. As an Action, you force each creature fo your choice within 10ft of you to  make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, a creature is Charmed by your or Frightened of you (your choice) until the end of your next turn<br>
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Misty Escape ====
==== Misty Escape ====
''6th Level The Archfey Feature''<br>
''6th Level The Archfey Feature''<br>
You can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.<br>
You can vanish in a puff of mist in response to harm. When you take Damage, you can use your Reaction to turn Invisible and teleport up to 60ft to an unoccupied space you can see. You remain Invisible until the start of your next turn or until you Attack or cast a Spell.<br>
You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Beguiling Defenses ====
==== Beguiling Defenses ====
''10th Level The Archfey Feature''<br>
''10th Level The Archfey Feature''<br>
Your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.
Your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are Immune to the Charmed Condition, and when another creature attempts to Charm you, you can use your Reaction to attempt to turn the Charm back on that creature. The creature that attempted to Charm you must succeed on a Wisdom Saving Throw against your Spell Save DC or be Charmed by you for 1 minute or until that creature takes any damage.
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==== Dark Delirium ====
==== Dark Delirium ====
''14th Level The Archfey Feature''<br>
''14th Level The Archfey Feature''<br>
You can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.
You can plunge a creature into an illusory realm. As an Action, choose a creature that you can see within 60ft of you. It must make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, it is Charmed by you or Frightened of you (your choice) for 1 minute or until you lose Concentration on this effect broken. This effect ends early if that creature takes any Damage.<br>
Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.
While Charmed in this way, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.<br>
You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Mournful ====
==== Mournful ====
''1st Level The Banshee Feature''<br>
''1st Level The Banshee Feature''<br>
You may channel the power of the banshees wail as an action. You can cause each creature in a 10ft cube originating from you to make a Charisma saving throw against your warlock spell save DC. The creatures that fail their saving throws are Frightened and Deafened by you until the end of your next turn.<br>
You can channel the power of the banshee's wail as an Action. every creature within 10ft of you must make a Charisma Saving Throw against your Spell Save DC. On a failed Save, a creature is Deafened and Frightened of you until the end of your next turn.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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