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==== Cursed Origin ====  | ==== Cursed Origin ====  | ||
''1st,   | ''1st, 3rd, 5th, 9th, 13th, 17th, and 20th Level Cursed Feature''<br>  | ||
You choose one of the Cursed Origins in the table below that defines your curse and the effects it has on you.  | You choose one of the Cursed Origins in the table below that defines your curse and the effects it has on you.  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
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==== Spread Curse ====  | ==== Spread Curse ====  | ||
''2nd Level Cursed Feature''  | ''2nd Level Cursed Feature''  | ||
When you hit a creature with a Melee Attack, you can use your Bonus Action to spread your   | When you hit a creature with a Melee Attack, you can use your Bonus Action to spread your Curse to that creature. The target makes a Constitution Saving Throw against your Curse Save DC, which is equal to 8 + your Constitution Modifier + your Proficiency Bonus. On a failed Save, the target gains one of the following Curses:  | ||
*'''Fear My Form.''' The target becomes Frightened of you for 1 minute. At the end of the target’s turn, it can repeat the Save, ending the effect on a successful Save.  | *'''Fear My Form.''' The target becomes Frightened of you for 1 minute. At the end of the target’s turn, it can repeat the Save, ending the effect on a successful Save.  | ||
*'''You Are Weak.''' The target has Disadvantage on Saving Throws made with its lowest Ability Score for 1 minute. If there are multiple Ability Scores tied for the lowest, you choose which one is affected.  | *'''You Are Weak.''' The target has Disadvantage on Saving Throws made with its lowest Ability Score for 1 minute. If there are multiple Ability Scores tied for the lowest, you choose which one is affected.  | ||
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==== Soul Sight ====  | ==== Soul Sight ====  | ||
''  | ''2nd Level Cursed Feature''<br>  | ||
You can use an Action to peer into a creature's soul to determine its outlook towards your cursed form. When you do so, choose a creature within 30ft of you that you can hear and see. That creature must make a Charisma Saving Throw   | You can use an Action to peer into a creature's soul to determine its outlook towards your cursed form. When you do so, choose a creature within 30ft of you that you can hear and see. That creature must make a Charisma Saving Throw against your Curse Save DC. On a failed Save, you know that creature's alignment, and its disposition towards you, or what its disposition would be if it does not currently know you. On a successful Save, you cannot target that creature with this feature until you finish a Long Rest.<br>  | ||
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest.  | You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest.  | ||
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No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.  | No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.  | ||
<br><br>  | <br><br>  | ||
==== Enfeebling Curse ====  | |||
''6th Level Cursed Feature''<br>  | |||
Your curse allows you to exploit your foes weakness, protecting yourself and your allies. When a creature is  | |||