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'' | ==== Oath Spells ==== | ||
''3rd Level Oath of Redemption Feature''<br> | |||
You gain Oath Spells at the Paladin Levels listed in the Oath Spells table. You Know these Spells, always have them Prepared, they count as Paladin Spells for you, and they don't count against your number of Prepared Spells. | |||
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'' | ==== Channel Divinity ==== | ||
''3rd Level Oath of Redemption Channel Divinity Options''<br> | |||
You gain the following two Channel Divinity Options: | |||
*'''Emissary of Peace.''' As a Bonus Action you can use your Channel Divinity to augment your presence with divine power, granting yourself a +5 bonus to Charisma (Persuasion) Checks you make for the next 10 minutes. | |||
*'''Rebuke the Violent.''' You can use your Channel Divinity to rebuke those who use violence. Immediately after an a creature within 30ft of you deals Damage with an Attack against a creature other than you, you can use your Reaction to force the Attacker to make a Wisdom Saving Throw. On a failed Save, the Attacker takes Radiant Damage equal to the Damage it dealt on its Attack. On a successful Save, it takes half as much Damage. | |||
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==== Aura of the Guardian ==== | |||
''7th Level Oath of Redemption Feature''<br> | |||
You can shield others from harm at the cost of your own health. When a creature within 10ft of you takes Damage, you can use your Reaction to magically take that Damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the Damage, and this Damage can’t be reduced in any way. | |||
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==== Protective Spirit ==== | |||
''15th Level Oath of Redemption Feature''<br> | |||
A holy presence mends your wounds in battle. You regain Hit Points equal to 1d6 + half your Paladin Level if you end your turn in combat with fewer than half of your Hit points remaining and you aren’t incapacitated. | |||
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'' | ==== Emissary of Redemption ==== | ||
*You have | ''20th Level Oath of Redemption Feature''<br> | ||
*Whenever a creature hits you with an | You become an avatar of peace, which gives you two benefits: | ||
If you | *You have Resistance to all Damage dealt by other creatures. | ||
*Whenever a creature hits you with an Attack, it takes Radiant Damage equal to half the Damage you took from the Attack. | |||
If you Attack a creature, cast a Spell on it, or deal Damage to it by any means but this feature, neither benefit works against that creature until you finish a Long Rest. | |||
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