Paladin: Difference between revisions

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''3rd Level Oath of Light Channel Divinity Options''<br>
''3rd Level Oath of Light Channel Divinity Options''<br>
You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''Glorious Radiance.''' As an Action, you can use your Channel Divinity to imbue an object you're holding with light. For the next 10 minutes, the object sheds Bright Light out to a Range of 30ft, and Dim Light an additional 30ft. The light can be colored as you like, and acts is daylight. Completely covering the object with something opaque blocks the Light, and you can end the effect as an Action.
*'''Glorious Radiance.''' As an Action, you can use your Channel Divinity to imbue a number of objects being worn or carried by wiling creatures within 30ft of you equal to your Charisma Modifier with light. For the next 10 minutes, the objects shed Bright Light out to a Range of 30ft, and Dim Light an additional 30ft. The light can be colored as you like, and acts as daylight. Completely covering an object with something opaque blocks the Light, and you can end the effect as an Action. While you are in the Bright Light emitted by one of these objects, you can use that Bright Light as a Paladin Spellcasting Focus without needing to hold it in one of your hands. Additionally, when you cast a Paladin Spell that targets a single willing creature other than you while you are in the Bright Light, you can target an additional willing creature that is in that Bright Light or a connected Radius of Bright Light.
:A creature other than you that is holding the object imbued with light gains the following benefits:
:*That creature adds a [2]d4 to all Saving Throws it makes.
:*That creature gains a +[1/2] bonus to its AC.
:*That creature has Advantage on Saving Throws made to resist being Possessed or Dominated.
*'''Blinding Glory''' As an Action, you can use your Channel Divinity to flash in a glorious display. All creatures of your choice within 30ft of you must make a Constitution Saving Throw. On a failed Save, a creature is Blinded until the end of your next turn and takes Radiant Damage equal to your Paladin Level. Additionally, any creature of your choice that is Possessed or Dominated that fails the Save has that effect ended.
*'''Blinding Glory''' As an Action, you can use your Channel Divinity to flash in a glorious display. All creatures of your choice within 30ft of you must make a Constitution Saving Throw. On a failed Save, a creature is Blinded until the end of your next turn and takes Radiant Damage equal to your Paladin Level. Additionally, any creature of your choice that is Possessed or Dominated that fails the Save has that effect ended.
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==== Carry The Light ====
''3rd Level Oath of Light Feature''<br>
While holding a light source in one of your hands, such as a torch, lantern, or other object that is magically emitting light, you gain the following benefits:
*You can take the Help Action as a Bonus Action.
*You can use the light source as a Spellcasting Focus for your Paladin Spells.
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==== Aura Of Light ====
==== Aura Of Light ====
''7th Level Oath of Light Feature''<br>
''7th Level Oath of Light Feature''<br>
You begin shining gloriously to comfort and assist your friends. You emit Bright Light out to a Range of 10ft. Other creatures of your choice in that Bright Light have advantage on Saving Throws against being Frightened and have a +1 bonus to their AC.
You begin shining gloriously to comfort and assist your friends. You give off Bright Light out to a certain Range. As an Action, you can set the distance of this Range and change the color of the light. The minimum distance of the Range is 0ft, and the maximum is 10ft. You also shed Dim Light of the same color for an additional number of feet equal to the Range of Bright Light. Creatures of your choice in the Bright Light can take the Help Action as a Bonus Action.<br>
When you reach 18th Level in this class, the maximum Range of this Bright Light increases to 30ft.
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==== Protective Blessings ====
==== Protective Blessings ====
''15th Level Oath of Light Feature''<br>
''15th Level Oath of Light Feature''<br>
When you cast a Spell of 1st Level or higher that targets one or more other willing creatures, each of those creatures gain a number of Temporary Hit Points equal to your Paladin Level and a bonus to AC equal to your Charisma Modifier. These bonuses last for 1 minute or until the Spell ends, whichever is longer.
When you cast a Spell of 1st Level or higher that targets one or more other willing creatures, each of those creatures gain a number of Temporary Hit Points equal to your Charisma Modifier.
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''20th Level Oath of Light Feature''<br>
''20th Level Oath of Light Feature''<br>
You undergo a transformation and embody the pure light of the sun as a Bonus Action. You gain the following benefits for 1 minute:
You undergo a transformation and embody the pure light of the sun as a Bonus Action. You gain the following benefits for 1 minute:
*You emit Bright Light out to a Range of 120ft, and Dim Light an additional 120ft, all creatures of your choice in this Bright Light gain the benefits of your Aura of Light feature.
*You emit Bright Light out to a Range of 120ft and Dim Light an additional 120ft. All creatures of your choice in this Bright Light gain the benefits of all of your Aura features.
*Whenever you cast a Paladin Spell of 4th Level or lower that targets on one willing creature other you, that Spell is instead cast at 5th Level.
*Whenever you cast a Paladin Spell of 4th Level or lower that targets on one willing creature other you, that Spell is instead cast at 5th Level.
*Whenever you cast a Paladin Spell, all creatures of your choice within 60ft of you make a Constitution Saving Throw against your Spell Save DC. On a failed Save, a creature is Blinded until the end of your next turn.
*Whenever you cast a Paladin Spell, all creatures of your choice within 120ft of you make a Constitution Saving Throw against your Spell Save DC. On a failed Save, a creature is Blinded until the end of your next turn.
*All creatures of your choice within 60ft of you cannot be dominated or possessed, and if they already were, that effect is ended.
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
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