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== Oath of Purification == | == Oath of Purification == | ||
In a world teeming with evil and darkness, some crusaders find that revealing evil by the light of day is not enough to stop it — evil must be purged to ashes itself. A growing respect for the cleansing power of divine fire leads these warriors to the Oath of Purification. Known for leading torch-wielding mobs, organizing ruthless inquisitions, and putting evil to the pyre, these paladins are devoted to purity by flame. | In a world teeming with evil and darkness, some crusaders find that revealing evil by the light of day is not enough to stop it — evil must be purged to ashes itself. A growing respect for the cleansing power of divine fire leads these warriors to the Oath of Purification. Known for leading torch-wielding mobs, organizing ruthless inquisitions, and putting evil to the pyre, these paladins are devoted to purity by flame. Paladins of purification follow these tenets: | ||
*'''Banish the Darkness.''' With darkness comes terror, and with the light of fire comes courage. The purity of my purpose must drive out the uncertainty, fear, and doubt I encounter. | |||
*'''Cleanse All, Even Oneself.''' Evil and corruption must be cleansed at every turn, no matter the cost. If evil is given time to fester, it will spread like a cancer. If corruption takes hold within my heart, it too must be cleansed before anything else. | |||
*'''Leave No Trace of the Evil.''' If those who come after can glean the truth of my enemies' evil from the ashes I leave, it means the ashes were not burned enough. Justice, sagacity, honesty, and all other such concerns are secondary to cleansing evil so thoroughly that it is completely forgotten. | |||
*'''Purity Only Through Pain.''' There is no painless method for cleansing corruption, even within myself. Those who seek to purify without causing pain will fail to purify anything. | |||
*'''Share the Flame.''' As one torch can light another, my righteous flame of purity can inspire others who are not yet corrupted to take up my cause, and I will lead those with smaller flames until they grow like a blazing beacon against the night. | |||
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'' | ==== Oath Spells ==== | ||
''3rd Level Oath of Purification Feature''<br> | |||
You gain Oath Spells at the Paladin Levels listed in the Oath Spells table. You Know these Spells, always have them Prepared, they count as Paladin Spells for you, and they don't count against your number of Prepared Spells. | |||
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|+ Oath Spells | |+ Oath Spells | ||
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'' | ==== Channel Divinity ==== | ||
''3rd Level Oath of Purification Channel Divinity Options''<br> | |||
You gain the following two Channel Divinity Options: | |||
*'''Cloaked in Fire.''' You can use your Channel Divinity to wreathe yourself in magical golden flames. As an Action, you become surrounded with fire that scorches your foes without harming you or your equipment. Every creature of your choice within 10ft of you must make a Dexterity Saving Throw. On a failed Save, a creature takes Fire Damage equal to 2d6 + half your Paladin Level, or half as much Damage on a successful Save. Until the start of your next turn, the flames continue to burn, shedding Bright Light out to a Range of 20ft, and Dim Light an additional 20ft, and each enemy creature that ends its turn within 10ft of you takes Fire Damage equal to 2d6 + half your Paladin Level. | |||
*'''Purifying Flames.''' As an Action you touch a creature with your Holy Symbol and wreath it in purifying fire. The creature loses the Blinded, Charmed, Deafened, Frightened, and Poisoned conditions. For each Condition the target loses, it gains Burning 1 (Fire). | |||
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==== Aura of Warmth ==== | |||
''7th Level Oath of Purification Feature''<br> | |||
You gain an aura of warmth that tempers flame, banishes cold, and purifies toxins. While you are conscious, you and friendly creatures within 10ft of you have Resistance to Cold, Fire, and Poison Damage. | |||
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==== Purge by Fire ==== | |||
''15th Level Oath of Purification Feature''<br> | |||
When you deal Fire Damage with a Spell or Paladin feature to a creature you can see within 120ft of you, you can cast the Dispel Magic Spell on that creature without using an Action, expending a Spell Slot, or requiring Components. You can do this even if you do not have the Dispel Magic Spell Prepared. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Eradicating Flame ==== | |||
Melee | ''20th Level Oath of Purification Feature''<br> | ||
You can use your Action to ignite one Weapon you are holding with divine flame. For the next 10 minutes, while you are holding the Weapon, it is magical and engulfed in roaring golden fire. The fire sheds Bright Light out to a Range of 20ft and Dim Light an additional 20ft. The fire doesn't harm you or your equipment and cannot be extinguished by normal means.<br> | |||
Melee Attacks you make using the flaming Weapon have Advantage. When you hit on an Attack using the flaming Weapon, an attack, the attack deals an extra 1d10 fire damage and 1d10 radiant damage, and if the target is flammable or is a creature, it gains Burning 2 (Fire). If damage from the attack or the fire kills a target, the target is turned to ash.<br> | |||
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again. | Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again. | ||
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