Paladin: Difference between revisions

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== Oath of Light ==
== Oath of Light ==
Paladins who take the Oath of Light strive to become a beacon of hope in a world filled with darkness. Weilding the light as a source of divine power, they nurture their allies as they strike back against suffering and despair.
Paladins who take the Oath of Light strive to become a beacon of hope in a world filled with darkness. Wielding the light as a source of divine power, they nurture their allies as they strike back against suffering and despair. Paladins of the Light follow these tenets:
:'''Gather for Rest.''' Keep yourself healthy and surround yourself with those that care for each other's wellbeing.
*'''Gather for Rest.''' Keep yourself healthy and surround yourself with those that care for each other's wellbeing.
:'''Lead and Follow.''' Know when your guidance is needed,  and listen to those who have something to teach you.
*'''Lead and Follow.''' Know when your guidance is needed,  and listen to those who have something to teach you.
:'''Nurture the Flame.''' Help others excel, so that they may carry your light with them into the world.
*'''Nurture the Flame.''' Help others excel, so that they may carry your light with them into the world.
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'''Oath Spells.''' You gain oath spells at the paladin levels listed in the Oath of the Light table. These spells are always known and do not count against the amount of spells you prepare.
==== Oath Spells ====
''3rd Level Oath of Light Feature''<br>
You gain Oath Spells at the Paladin Levels listed in the Oath Spells table. You Know these Spells, always have them Prepared, they count as Paladin Spells for you, and they don't count against your number of Prepared Spells.
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{| class="wikitable"
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:'''Blinding Radiance.''' As an action, you can imbue an object you're holding with light. For 10 minutes, the object sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light can be coloured as you like, and is daylight. Completely covering the object with something opaque blocks the light, and you can dismiss it as an action.
==== Channel Divinity ====
:When you first imbue an object with this light, you can choose a creature you can see within 30 feet of you, who must make a Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw as an action on each of it's turns, ending the effect on a success.
''3rd Level Oath of Light Channel Divinity Options''<br>
:'''Divine Aid.''' As an reaction when another creature within 30 feet of you makes an attack roll, ability check, or saving throw, you can use your Channel Divinity, granting that creature a +5 bonus to that roll. You can use this ability after the creature rolls, potentially turning a failure into a success.
You gain the following two Channel Divinity Options:
*'''Blinding Radiance.''' As an Action, you can use your Channel Divinity to imbue an object you're holding with light. For the next 10 minutes, the object sheds Bright Light out to a Range of 30ft, and Dim Light an additional 30ft. The light can be colored as you like, and acts is daylight. Completely covering the object with something opaque blocks the Light, and you can end the effect as an Action.
:When you first imbue an object with this light, you can choose a creature you can see within 30ft of you and force it to make a Constitution Saving Throw, being Blinded for 1 minute on a failed Save. A creature can repeat the Saving Throw as an Action on each of its turns, ending the effect on a success.
*'''CHANNEL DIVINITY '''  
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'''Carry the Light.''' At 7th level, while holding a light source in a free hand, such as a torch, lantern, or object that's magicially emitting light (such as a shield or weapon with the light spell cast on it), you gain the following benefits:
==== Carry The Light ====
*You can grant yourself a bonus to the first attack roll you make on each of your turns. *This bonus is equal to a d4.
''3rd Level Oath of Light Feature''<br>
*You can take the Help action as a bonus action on your turn.
While holding a light source in one of your hands, such as a torch, lantern, or other object that is magically emitting light, you gain the following benefits:
*You can use the light source as a spellcasting focus for your paladin spells.
*You can take the Help Action as a Bonus Action.
*When you reach 18th level, creatures of your choice in an area of bright light created by a light source you're holding gain a bonus to the first attack roll they make on each of their turns. This bonus is equal to a d4.
*You can use the light source as a Spellcasting Focus for your Paladin Spells.
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'''Pure Blessings.''' At 15th level, when you cast a paladin spell of 3rd-level or lower that targets only one creature and doesn't have a range of self, you can target a second willing creature within range of the same spell.<br>
=== Aura Of Light ====
To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, heroism cast at 1st-level is eligible, but casting it at a higher level makes it ineligible for use with this feature.
''7th Level Oath of Light Feature''<br>
You begin shining gloriously to comfort and assist your friends. You emit Bright Light out to a Range of 10ft. Other creatures of your choice in that Bright Light
 
=== Pure Blessings ====
''15th Level Oath of Light Feature''<br>
Some improvement in power for you buff spells.
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'''Radiance of the Sun.''' At 20th level, creatures of your choice standing in an area of bright light created by a light source you're holding in a free hand or from one of your class features or spells are infused with radiance; they have advantage on all saving throws.
==== Radiance of the Sun ====
''20th Level Oath of Light Feature''<br>
Creatures of your choice standing in an area of Bright Light emitted by an object that you are holding in your hand, by an object that you are wearing, or that you are emitting yourself. holding in a free hand or from one of your class features or spells are infused with radiance; they have advantage on all saving throws.
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