Cleric: Difference between revisions

634 bytes added ,  02:33, 27 November 2022
Line 743: Line 743:


==== Domain Spells ====
==== Domain Spells ====
You gain domain spells at the cleric levels listed in the Domain Spells table. You know these spells and they don't count against your number prepared spells. These are Cleric spells for you.
''1st Level Peace Domain Feature''<br>
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells.
{| class="wikitable"
{| class="wikitable"
|+ Domain Spells
|+ Domain Spells
Line 762: Line 763:


==== Implement of Peace ===
==== Implement of Peace ===
At 1st level, you gain proficiency in the Insight, Performance, or Persuasion skill (your choice).
''1st Level Peace Domain Feature''<br>
You gain Proficiency in either Insight, Performance, or Persuasion (your choice).
<br><br>
<br><br>


==== Emboldening Bond ====
==== Emboldening Bond ====
At 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again.<br>
''1st Level Peace Domain Feature''<br>
While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.<br>
You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30ft of you equal to your Proficiency Bonus. You create a magical bond among them for 10 minutes or until you use this feature again.<br>
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
While any bonded creature is within 30ft of another, the creature can roll a d4 and add the number rolled to an Attack Roll, Ability Check, or Saving Throw it makes. Each creature can add this d4 no more than once per turn.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
<br><br>
<br><br>


==== Channel Divinity: Balm of Peace ====
==== Channel Divinity: Balm of Peace ====
At 2nd level, you can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.
''2nd Level Peace Domain Channel Divinity Feature''<br>
As an Action, you can move up to your Speed, without provoking Opportunity Attacks, and when you move within 5ft of any other creature during this Action, you can restore a number of Hit Points to that creature equal to 2d6 + your Wisdom Modifier. A creature can receive this healing only once whenever you take this Action.
<br><br>
<br><br>


==== Protective Bond ====
==== Protective Bond ====
At 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.
''6th Level Peace Domain Feature''<br>
The bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take Damage, a second bonded creature within 30ft of the first can use its Reaction to teleport to an unoccupied space within 5ft of the first creature. The second creature then takes all the Damage instead.
<br><br>
 
==== Peaceful Strikes ====
''8th Level Peace Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br><br>


==== Expansive Bond ====
==== Expansive Bond ====
At 17th level, the benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.
''17th Level Peace Domain Feature''<br>
The benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60ft of each other. Moreover, when a creature uses your Protective Bond feature to take someone else’s Damage, that creature has Resistance to the Damage.
<br><br><br>
<br><br><br>