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==== Domain Spells ==== | ==== Domain Spells ==== | ||
You gain | ''1st Level Nature Domain Feature''<br> | ||
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Domain Spells | |+ Domain Spells | ||
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==== Acolyte of Nature ==== | ==== Acolyte of Nature ==== | ||
''1st Level Nature Domain Feature''<br> | |||
You learn one Druid Cantrip of your choice. This Cantrip counts as a Cleric Cantrip for you, and doesn’t count against your number Cantrips Known. You also gain Proficiency in one of the following Skills of your choice: Animal Handling, Nature, or Survival. | |||
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==== Bonus Proficiency ==== | ==== Bonus Proficiency ==== | ||
''1st Level Nature Domain Feature''<br> | |||
You gain proficiency with Heavy Armor. | |||
<br><br> | <br><br> | ||
==== Channel Divinity: Charm Animals and Plants ==== | ==== Channel Divinity: Charm Animals and Plants ==== | ||
''2nd Level Nature Domain Channel Divinity Option''<br> | |||
As an | As an Action, you present your Holy Symbol. Each Beast or Plant that can see you within 30ft of you must make a Wisdom Saving Throw. On a failed Save, a creature is Charmed by you for 1 minute or until it takes Damage. While Charmed in this way, it is friendly to you and other creatures you designate. | ||
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