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==== Domain Spells ==== | ==== Domain Spells ==== | ||
You gain | ''1st Level Knowledge Domain Feature''<br> | ||
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Domain Spells | |+ Domain Spells | ||
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==== Blessings of Knowledge ==== | ==== Blessings of Knowledge ==== | ||
''1st Level Knowledge Domain Feature''<br> | |||
You learn two Languages of your choice. You also gain Proficiency and Expertise in two of the following Skills: Arcana, History, Nature, or Religion. | |||
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==== Channel Divinity: Knowledge of the Ages ==== | ==== Channel Divinity: Knowledge of the Ages ==== | ||
''2nd Level Knowledge Domain Channel Divinity Option''<br> | |||
You can tap into a divine well of knowledge. As an Action, you choose one Skill or Tool. For 10 minutes, you have Proficiency with the chosen Skill or Tool. | |||
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==== Channel Divinity: Read Thoughts ==== | ==== Channel Divinity: Read Thoughts ==== | ||
''6h Level Knowledge Domain Channel Divinity Option''<br> | |||
As an | You can read a creature’s thoughts. You can then use your access to the creature’s mind to command it.<br> | ||
If the creature fails | As an Action, choose one creature that you can see within 60ft of you. That creature must make a Wisdom Saving Throw against your Spell Save DC. If the creature succeeds on the Save, you can’t use this feature on it again until you finish a Long Rest.<br> | ||
During that time, you can use your | If the creature fails the Save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60ft of you. This effect lasts for 1 minute.<br> | ||
During that time, you can use your Action to end this effect and cast the Suggestion Spell on the creature without expending a Spell Slot. The target automatically fails its Saving Throw against the Spell. | |||
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==== Intelligent Strikes ==== | |||
''8th Level Knowledge Domain Feature''<br> | |||
Your divine presence empowers your strikes. Choose one of the following features: | |||
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br> | |||
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8. | |||
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==== Visions of the Past ==== | ==== Visions of the Past ==== | ||
''17th Level Knowledge Domain Feature''<br> | |||
You can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom Score and must maintain concentration during that time, as if you were casting a Spell. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br> | |||
'''Object Reading.''' Holding an object as you meditate, you can see visions of the object’s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.<br> | '''Object Reading.''' Holding an object as you meditate, you can see visions of the object’s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.<br> | ||
'''Area Reading.''' As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a | '''Area Reading.''' As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50ft Cube), going back a number of days equal to your Wisdom Score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation. | ||
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