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==== Domain Spells ==== | ==== Domain Spells ==== | ||
You gain | ''1st Level Forge Domain Feature''<br> | ||
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Domain Spells | |+ Domain Spells | ||
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==== Bonus Proficiencies ==== | ==== Bonus Proficiencies ==== | ||
''1st Level Forge Domain Feature''<br> | |||
You gain Proficiency with Heavy Armor and Smith’s Tools. | |||
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==== Blessing of the Forge ==== | ==== Blessing of the Forge ==== | ||
''1st Level Forge Domain Feature''<br> | |||
You gain the ability to imbue magic into a weapon or armor. At the end of a Long Rest, you can touch one non-magical object that is a suit of Armor or a Simple or Martial Weapon. Until the end of your next Long Rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s Armor or a +1 bonus to Attack and Damage Rolls if it’s a Weapon. Once you use this feature, you can’t use it again until you finish a Long Rest. | |||
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==== Channel Divinity: Artisan’s Blessing ==== | ==== Channel Divinity: Artisan’s Blessing ==== | ||
''2nd Level Forge Domain Channel Divinity Option''<br> | |||
You conduct an hour-long ritual that crafts a non-magical item that must include some metal: a | You can create simple items. You conduct an hour-long ritual that crafts a non-magical item that must include some metal: a Simple or Martial Weapon, a suit of Armor, a set of Tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5ft of you. | ||
The | The object you create can be something that is worth no more than 100GP. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.<br> | ||
The ritual can create a duplicate of a non-magical item that contains metal, such as a key, if you possess the original during the ritual. | The ritual can create a duplicate of a non-magical item that contains metal, such as a key, if you possess the original during the ritual. | ||
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==== Soul of the Forge ==== | ==== Soul of the Forge ==== | ||
''6th Level Forge Domain Feature''<br> | |||
Your mastery of the forge grants you special abilities. You gain Resistance to Fire Damage and a +1 bonus to AC while wearing Heavy Armor. | |||
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==== Forging Strikes ==== | |||
''8th Level Forge Domain Feature''<br> | |||
Your divine presence empowers your strikes. Choose one of the following features: | |||
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br> | |||
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Fire Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8. | |||
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==== Saint of Forge and Fire ==== | ==== Saint of Forge and Fire ==== | ||
''17th Level Forge Domain Feature''<br> | |||
Your blessed affinity with fire and metal becomes more powerful. You gain Immunity to Fire damage, and while you are wearing Heavy Armor, you have Resistance to Bludgeoning, Piercing, and Slashing Damage from non-magical Attacks. | |||
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