Cleric: Difference between revisions

670 bytes added ,  01:28, 27 November 2022
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==== Chanel Divinity: Draconic Authority ====
==== Chanel Divinity: Draconic Authority ====
''2nd Level Dragon Domain Feature''<br>
''2nd Level Dragon Domain Channel Divinity Option''<br>
Starting at 2nd level, you can use an action to present your Holy Symbol to invoke the authority of dragons. All creatures of your choice within 15ft of you must make a Charisma Saving Throw, on a failure, you choose one of the following for each creature.
You can use an action to present your Holy Symbol to invoke the authority of dragons. All creatures of your choice within 15ft of you must make a Charisma Saving Throw, on a failed Save, you choose one of the following for each creature:
*You creature becomes Frightened of you and all Dragons friendly to you until the end of your next turn.
*The creature becomes Frightened of you and all Dragons friendly to you until the end of your next turn.
*You force the creature to fall Prone.
*The creature falls Prone.
*You force the creature to use its Reaction to drop one of the items its holding.
*The creature must use its Reaction to drop one of the items its holding.
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==== Mobile Horde ====
==== Mobile Horde ====
''6th Level Dragon Domain Feature''<br>
''6th Level Dragon Domain Feature''<br>
At 6th level, you can easily carry gold and valuables in an extra-dimensional space. As a Bonus action you can transfer an object you are holding into your horde demi-plane, or transfer an object from your demi-plane to one of your free hands. This demi-plane can hold a gold value of objects equal to fifty times your Cleric Level.<br>
You can easily carry gold and valuables in an extra-dimensional space. As a Bonus Action you can transfer an object you are holding into your Mobile Horde, a demi-plane, or transfer an object from your Mobile Horde to one of your free hands. Your Mobile Horde can hold a GP value of objects equal to fifty times your Cleric Level.<br>
You can also place Magic Items into this demi-plane, their gold-value is ignored for the purposes of this, but you can only hold a number equal to your Proficiency Bonus.
You can also place Magic Items into your Mobile Horde, their GP value is ignored for the purposes of this, but you can only hold a number equal to your Proficiency Bonus.
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==== Draconic Strikes ====
''8th Level Dragon Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Damage of the Type you chose in your Draconic Gift feature. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Heart of the Dragon ====
==== Heart of the Dragon ====
''17th Level Dragon Domain Feature''<br>
''17th Level Dragon Domain Feature''<br>
At 17th level, the Three have granted you a loyal draconic steed as a gift for your service. As an action, you can summon a dragon of your type, as per the Find Steed spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to your dragon's damage type, and it lacks the Multiattack and Stinger actions. Once you've summoned your dragon, you can't do so again until you finish a long rest.
The Three have granted you a loyal draconic steed as a gift for your service. As an Action, you can summon a Draconic Steed of the type you chose in your Draconic Gift feature, as per the Find Greater Steed Spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to the Damage Type you chose in your Draconic Gift feature, and it lacks the Multiattack and Stinger Actions. Once you've summoned your Draconic Steed, you can't do so again until you finish a Long Rest.
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