Wizard: Difference between revisions

290 bytes added ,  00:25, 27 November 2022
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| School of Abjuration || 1 || You summon a magical ward to protect yourself and others from damage and dispel magical effects that would harm you or your allies.
| School of Abjuration || 1 || You summon a magical ward to protect yourself and others from damage and dispel magical effects that would harm you or your allies.
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| School of Bladesinging || 2 || You use the magical art of the bladesong that uses both blade and spell to ward yourself from attacks.
| School of Bladesinging || 2 || You use the magical art of the bladesong that uses both blade and spell to ward yourself from attacks while striking your foes with sword.
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| School of Chronomancy || 3 || You gain the ability to manipulate time to your best interest and trap your spells in stasis to unleash at the perfect time.
| School of Chronomancy || 3 || You gain the ability to manipulate time to your best interest and trap your spells in stasis to unleash at the perfect time.
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| School of Conjuration || 3 || You summon creatures and objects for both in and out of combat and use teleportation to control the battlefield
| School of Conjuration || 3 || You use teleportation as well as the conjuration of creatures and objects to aid yourself both in and out of combat.
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| School of Divination || 2 || You tell the future to know that crucial moments go exactly as planned as well as expand your senses.
| School of Divination || 2 || You tell the future to know that crucial moments go exactly as planned as well as expand your senses.
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| School of Enchantment || 2 || You enchant and manipulate your foes to make them fulfill your purposes.
| School of Enchantment || 2 || You charm and manipulate your foes to make them fulfill your purposes.
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| School of Evocation || 1 || You rain destructive spells on your foes ushering obliteration on them while protecting your allies from them.
| School of Evocation || 1 || You rain destructive spells on your foes, ushering obliteration on them while protecting your allies from the damage your spells deal.
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| School of Graviturgy || 2 || You manipulate the gravity and density of both creatures and objects to both assist your allies and harry your foes.
| School of Graviturgy || 2 || You manipulate the gravity and density of both creatures and objects to both assist your allies and harry your foes.
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| School of Rituals || 3 || You slowly cast your spells methodically to preserve your magic and maximize the output.
| School of Rituals || 3 || You slowly cast your spells methodically to preserve your magic and maximize the output.
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| School of Scribes || 4 || Example
| School of Scribes || 4 || You use a magical quill and manifest consciousness in your spellbook to better cast and use your spells and create magical scrolls.
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| School of Theurgy || 4 || Example
| School of Theurgy || 4 || You study and refine divine power and combine it with your arcane prowess to become an archmage of the divine.
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| School of Transmutation || 3 || Example
| School of Transmutation || 3 || Example