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''2nd Level School of Theurgy Feature''<br> | ''2nd Level School of Theurgy Feature''<br> | ||
You gain the ability to harness the power of Bahumat. When you use your Arcane Divinity feature, you must expend a Spell Slot of 1st Level or higher and choose which effect to use out of the Channel Divinity Options you have in your Spellbook. If a Channel Divinity Option requires the target to make a Saving Throw, the DC is equal to your Spell Save DC. You can use this feature number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. Whenever a Channel Divinity Option would have you take a specific action with your Holy Symbol, you can instead take that same action with your Wizard Spellcasting Focus.<br> | You gain the ability to harness the power of Bahumat. When you use your Arcane Divinity feature, you must expend a Spell Slot of 1st Level or higher and choose which effect to use out of the Channel Divinity Options you have in your Spellbook. If a Channel Divinity Option requires the target to make a Saving Throw, the DC is equal to your Spell Save DC. You can use this feature number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. Whenever a Channel Divinity Option would have you take a specific action with your Holy Symbol, you can instead take that same action with your Wizard Spellcasting Focus.<br> | ||
Choose two Channel Divinity Options including Turn Undead and Aberrations and any Channel Divinity Option given by a Cleric Subclass (summarized [[Channel Divinities|here]]) and add them to your Spellbook.<br> | |||
Additionally, if you find a Channel Divinity Option do not have in your Spellbook, you can scribe it into your Spellbook by spending 8 hours and 200GP. This represents using magical inks, practicing the | Additionally, if you find a Channel Divinity Option including the Turn Undead and Aberrations and any given by a Cleric or Paladin Subclass that you do not have in your Spellbook, you can scribe it into your Spellbook by spending 8 hours and 200GP. This represents using magical inks, practicing the Channel Divinity, and translating it into a short-hand that is both divine and arcane.<br> | ||
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