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==== Necromancy Savant ==== | ==== Necromancy Savant ==== | ||
''2nd Level School of Necromancy Feature''<br> | ''2nd Level School of Necromancy Feature''<br> | ||
The GP and time you must spend to copy a Necromancy Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Necromancy Spells into your Spellbook. | The GP and time you must spend to copy a Necromancy Spell into your Spellbook is halved.<br> | ||
Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Necromancy Spells into your Spellbook. | |||
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==== Grim Harvest ==== | ==== Grim Harvest ==== | ||
''2nd Level School of Necromancy Feature''<br> | ''2nd Level School of Necromancy Feature''<br> | ||
You gain the ability to reap life energy from creatures you kill with your | You gain the ability to reap life energy from creatures you kill with your Spells. Once per turn when you kill one or more creatures with a Spell of 1st Level or higher, you regain Hit Points equal to twice the Spell’s Level, or three times its Level if it is a Necromancy Spell. You don’t gain this benefit for killing Constructs or Undead. | ||
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==== Undead Thralls ==== | ==== Undead Thralls ==== | ||
''6th Level School of Necromancy Feature''<br> | ''6th Level School of Necromancy Feature''<br> | ||
You add the Animate Dead | You add the Animate Dead Spell to your Spellbook. When you cast the Animate Dead Spell, you can target one additional corpse or pile of bones, creating another Zombie or Skeleton, as appropriate. Whenever you create an Undead using a Necromancy Spell, it has additional benefits: | ||
*The creature’s | *The creature’s Hit Point Maximum is increased by an amount equal to your Wizard Level. | ||
*The creature adds your | *The creature adds your Proficiency Bonus to its Weapon Damage Rolls. | ||
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==== Inured to Undeath ==== | ==== Inured to Undeath ==== | ||
''10th Level School of Necromancy Feature''<br> | ''10th Level School of Necromancy Feature''<br> | ||
You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.<br> | |||
You have Resistance to Necrotic Damage, and your Hit Point Maximum can’t be reduced. | |||
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==== Command Undead ==== | ==== Command Undead ==== | ||
''14th Level School of Necromancy Feature''<br> | ''14th Level School of Necromancy Feature''<br> | ||
You can use magic to bring undead under your control, even those created by other wizards. As an | You can use magic to bring undead under your control, even those created by other wizards. As an Action, you can choose one Undead that you can see within 60ft of you. That creature must make a Charisma Saving Throw against your Spell Save DC. If it succeeds, you can’t use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.<br> | ||
Intelligent | Intelligent Undead are harder to control in this way. If the target has an Intelligence Score of 8 or higher, it has Advantage on the Save. If it fails the Save and has an Intelligence Score of 12 or higher, it can repeat the Saving Throw at the end of every hour until it succeeds and breaks free. | ||
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