Sorcerer: Difference between revisions

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==== Worth Its Weight ====
==== Worth Its Weight ====
''1st Level Treasure Bound Soul Feature''<br>
''1st Level Treasure Bound Soul Feature''<br>
You can transform your foes into solid equity. When you reduce a creature to 0 Hit Points with a Spell of 1st Level or higher, you can use your Reaction to transform that creature into a Tiny figurine made of copper that weighs 5lbs.<br>
You can transform your foes into solid equity. When you reduce a creature to 0 Hit Points with a Spell of 1st Level or higher, you can use your Reaction to transform that creature into a Tiny figurine made of Copper that weighs 5lbs.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. the value of the transformation increases when you reach higher Levels in this class, at 6th Level the creature transforms into silver, at 14th Level into gold, and at 18th Level into platinum.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. the value of the transformation increases when you reach higher Levels in this class, at 6th Level the creature transforms into Silver, at 14th Level into Gold, and at 18th Level into Platinum.<br>
The value of a pound each of these materials is as follows:
The value of a pound each of these materials is as follows:
*1 Pound of Copper is worth 50CP, or 0.5GP
*1 Pound of Copper is worth 50CP, or 0.5GP
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*1 Pound of Gold is worth 50GP
*1 Pound of Gold is worth 50GP
*1 Pound of Platinum is worth 5PP, or 500GP
*1 Pound of Platinum is worth 5PP, or 500GP
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==== All That Glitters ====
''1st Level Treasure Bound Soul Feature''<br>
You can attempt to entrance a creature by appealing to its greed. When a creature you can see targets you with an Attack or harmful Spell, you can use your Reaction to cause yourself to momentarily shine as if made of gold. The target must make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, the creature becomes Charmed by you until the end of your next turn, and must choose a new target or lose the Attack or spell. While the creature is Charmed in this way, it can’t willingly move away from you.<br>
You can use this feature a number of times equal to your Charisma Modifier, regaining all expended uses when you finish a Long Rest.
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'''All that Glitters.''' Also at 1st level, you can attempt to entrance a creature by appealing to its greed. When a creature you can see targets you with an attack or harmful spell, you can use your reaction to cause yourself to momentarily shine as if made of gold. The target must make a Wisdom saving throw against your sorcerer spell save DC. On a failed save, the creature becomes charmed by you until the end of your next turn, and must choose a new target or lose the attack or spell. While the creature is charmed in this way, it can’t willingly move away from you.<br>
==== Ethereal Vault ====
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
''6th Level Treasure Bound Soul Feature''<br>
 
You can add valuable items you come across to your bound hoard, transporting and storing them into a pocket dimension, your Vault. You can bond with an object you are touching by performing a ritual over the course of 1 hour which can be performed during a Short or Long Rest. The object must either be a Magic Item or worth at least 50GP. At the end of the ritual, you magically bond to the object and store it in a your Vault, which can hold up to 500lbs, not exceeding a volume of 64 cubic feet. The ritual fails if you attempt to bond with an object that would overload your Vault. While you are bound to an object, you can summon or dismiss it as a Bonus Action.<br>
'''Ethereal Vault.''' Beginning at 6th level, you can add valuable items you come across to your bound hoard, transporting and storing them into a pocket dimension. You can bond with an object you are touching by performing a ritual over the course of 1 hour, which can be done during a rest. The object must either be a magic item or worth at least 50 gold pieces. At the end of the ritual, you magically bond to the object and store it in a pocket dimension, which can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The ritual fails if you attempt to bond with an object that would overload the pocket dimension. While you are bound to an object, you can summon or dismiss it as a bonus action on your turn.<br>
When you summon an object, you can choose to sever your bond to it. If you die,
When you summon an object, you can choose to sever your bond to it. If you die,
all of your bonds are severed, and the contents of the pocket dimension appear at your feet.<br>
all of your bonds are severed, and the contents of your Vault appear at your feet.<br>


'''Endless Inventory.''' Also at 6th level, you ignore the weight of items you are carrying either directly or indirectly.
==== Endless Inventory ====
''6th Level Treasure Bound Soul Feature''<br>
You ignore the weight of items you are carrying either directly or indirectly.
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'''Price of Greed.'''Beginning at 14th level, you learn the bestow curse spell, which counts as a sorcerer spell for you but doesn’t count against your number of sorcerer spells you know.<br>
==== Price of Greed ====
As an action, you can touch an object and cast bestow curse on it. When you cast the spell in this way, it has no effect, and the spell is instead stored in the object until it is triggered or the spell ends. You must maintain concentration of the spell as normal if it requires concentration. You can designate any creatures you choose when you cast the spell, and the spell ignores them. When a creature not designated by you comes into contact with the object, it becomes targeted by the bestow curse spell stored in the object. If the object is a weapon, a creature becomes targeted by the spell if it is hit by an attack made with it. If the object is a shield or suit of armor that is being worn, a creature becomes targeted by the spell if it grapples its wearer or hits its wearer with a melee attack while within 5 feet of it.<br>
''14th Level Treasure Bound Soul Feature''<br>
You can only store a bestow curse spell in one object at a time. If you use this feature to store the spell in a second object, the spell stored in the first object ends.
You learn the Bestow Curse Spell, which counts as a Sorcerer Spell for you but doesn’t count against your number of Spells known.<br>
As an Action, you can touch an object and cast the Bestow Curse Spell on it. When you cast the Spell in this way, it has no effect, and the Spell is instead stored in the object until it is triggered or the Spell ends. You must maintain Concentration on the Spell as normal.<br>
When a creature comes in contact with the object, or when the object is used to Attack a creature and it hits, you can use your Reaction to transfer the Bestow Curse to that creature, causing that creature to become the new target of the Spell.
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'''Boundless Hoard.''' At 18th level, you can manifest vast treasures from those bound to you, raining them down upon your foes. As a bonus action on your turn, you can spend up to 5 sorcery point to conjure objects from your bound hoard, and send them flying toward targets within 60 feet of you. You conjure one tiny object per sorcery point spent, and can direct the objects at one target or several. Make a ranged spell attack for each object. On a hit, the target takes 2d8 force damage, and the object disappears.
==== Boundless Hoard ====
''18th Level Treasure Bound Soul Feature''<br>
You can manifest vast treasures, raining them down upon your foes. As a Bonus Action on your turn, you can spend up to 5 Sorcery Points to conjure miscellaneous treasures and trinket. When you do so, you send them flying toward targets within 60ft of you. You conjure one Tiny object per Sorcery Point spent, and can direct the objects at one target or several. Make a Ranged Spell Attack for each object. On a hit, the target takes 2d8 Force Damage, and the object disappears.
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== Wild Magic ==
== Wild Magic ==