Sorcerer: Difference between revisions

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== Shadow Soul ==
== Shadow Soul ==
You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.
You are a creature of shadow, for your innate magic comes from darkness itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.<br>
The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.
The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.
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'''Shadow Spells.''' At 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Shadow Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.<br>
==== Shadow Spells ====
Whenever you finish a long rest, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an illusion spell from the sorcerer, warlock, or wizard spell list.
''1st Level Shadow Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Shadow Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Conjuration or an Illusion Spell from the Sorcerer, Warlock, or Wizard Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Shadow Spells
|+ Shadow Spells
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| 1st || Arms of Hadar, Cloak of Secrets
| 1st || Arms of Hadar, Cloak of Secrets
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|-
| 3rd || Darkvision, Shadow Blade
| 3rd || Darkvision
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|-
| 5th || Hunger of Hadar, Vampiric Touch
| 5th || Hunger of Hadar, Vampiric Touch
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'''Eyes of the Dark.''' Starting at 1st level, you have darkvision with a range of 120 feet, if you already have Darkvision, you gain 30ft of additional range. When you reach 3rd level in this class, you learn the Darkness spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
==== Eyes of the Dark ====
''1st Level Shadow Soul Feature''<br>
You gain Darkvision out to a Range of 120ft.
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'''Strength of the Grave.''' Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.
==== Strength of the Grave ====
''1st Level Shadow Soul Feature''<br>
Your existence in a twilight state between life and death makes you difficult to defeat. When you are reduced to 0 Hit Points, you can make a Charisma Saving Throw with a DC of DC 5 + the Damage taken. On a successful Save, you instead drop to 1 Hit Point. You can’t use this feature if you are reduced to 0 Hit Points by Radiant Damage or by a Critical Hit.<br>
After the saving throw succeeds, you can’t use this feature again until you finish a long rest.
After the saving throw succeeds, you can’t use this feature again until you finish a long rest.
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'''Hound of Ill Omen.''' At 6th level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the dire wolf statistics, it gains the following benefits:
==== Additional 1st Level Feature ====
*It appears with a number of temporary hit points equal to half your sorcerer level.
''1st Level Shadow Soul Feature''<br>
*It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
*At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound.
*The hound appears in an unoccupied space of your choice within 30 feet of the target. *Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.
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'''Shadow Walk.''' At 14th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.
==== 6th Level Feature ====
''1st Level Shadow Soul Feature''<br>
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'''Umbral Form.''' Starting at 18th level, you can spend 6 sorcery points as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object.
==== Shadow Walk ====
You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.
''14th Level Shadow Soul Feature''<br>
You gain the ability to step from one shadow into another. When you are in Dim Light or Darkness, as a Bonus Action, you can magically teleport up to 120ft to an unoccupied space you can see that is also in Dim Light or Darkness.
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==== Umbral Form ====
''18th Level Shadow Soul Feature''<br>
You can spend 6 Sorcery Points as a Bonus Action to magically transform yourself into a shadowy form. In this form, you have Resistance to all Damage except Force and Radiant Damage, and you can move through other creatures and objects as if they were Difficult Terrain. You take 5 Force Damage if you end your turn inside an object.
You remain in this form for 1 minute. It ends early if you are Incapacitated, if you fall Unconscious, or if you dismiss it as a Bonus Action.
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