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| Due to the nature of this spell, the DM can veto any spell that would be made permanent by this spell. If this is done, the XP and ley-stones are not consumed and you regain the Spell Slot used to cast this spell.<br> | | Due to the nature of this spell, the DM can veto any spell that would be made permanent by this spell. If this is done, the XP and ley-stones are not consumed and you regain the Spell Slot used to cast this spell.<br> |
| This spell is intended to make awesome bases or give characters awesome abilities, such as permanent flight or darkvision. | | This spell is intended to make awesome bases or give characters awesome abilities, such as permanent flight or darkvision. |
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| {| class="wikitable"
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| |+ Swift Quiver
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| | Level: 5 || Casting Time: 1 Bonus Action || Transmutation
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| | Range: Touch || Duration: Instant, 1 Minute (Concentration) || Components: VSM (a quiver containing at least one piece of ammunition)
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| |}
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| You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it.<br>
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| On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.
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