Level 5: Difference between revisions

822 bytes removed ,  22:53, 21 November 2022
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Due to the nature of this spell, the DM can veto any spell that would be made permanent by this spell. If this is done, the XP and ley-stones are not consumed and you regain the Spell Slot used to cast this spell.<br>
Due to the nature of this spell, the DM can veto any spell that would be made permanent by this spell. If this is done, the XP and ley-stones are not consumed and you regain the Spell Slot used to cast this spell.<br>
This spell is intended to make awesome bases or give characters awesome abilities, such as permanent flight or darkvision.
This spell is intended to make awesome bases or give characters awesome abilities, such as permanent flight or darkvision.
{| class="wikitable"
|+ Swift Quiver
|-
| Level: 5 || Casting Time: 1 Bonus Action || Transmutation
|-
| Range: Touch || Duration: Instant, 1 Minute (Concentration) || Components: VSM (a quiver containing at least one piece of ammunition)
|}
You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it.<br>
On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.