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The cosmic force of order has suffused you with magic. Whatever its origin within you, the power of order can seem strange to others, but for you, it is part of a vast and glorious system. | The cosmic force of order has suffused you with magic. Whatever its origin within you, the power of order can seem strange to others, but for you, it is part of a vast and glorious system. | ||
'' | ==== Clockwork Spells ==== | ||
At 7AM each day, you can replace one | ''1st Level Clockwork Soul Feature''<br> | ||
You learn additional Spells when you reach certain Levels in this class, as shown on the Clockwork Spells table. Each of these spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br> | |||
At 7AM each day, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be an Abjuration or a Transmutation Spell from the Sorcerer, Warlock, or Wizard Spell List. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Clockwork Spells | |+ Clockwork Spells | ||
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! Sorcerer Level !! Spells | ! Sorcerer Level !! Spells | ||
|- | |- | ||
| 1st || Alarm, Protection From Evil and Good | | 1st || Alarm, Protection From Evil and Good | ||
|- | |- | ||
| 3rd || Aid, Immovable Object | | 3rd || Aid, Immovable Object | ||
|- | |- | ||
| 5th || Dispel Magic, Protection From Energy | | 5th || Dispel Magic, Protection From Energy | ||
|- | |- | ||
| 7th || Freedom of Movement | | 7th || Death Ward, Freedom of Movement | ||
|- | |- | ||
| 9th || Greater Restoration, Wall of Force | | 9th || Greater Restoration, Wall of Force | ||
|} | |} | ||
==== Restore Balance ==== | |||
You can use this feature a number of times equal to your | ''1st Level Clockwork Soul Feature''<br> | ||
Your connection to absolute order allows you to equalize chaotic moments. When a creature you can see within 60ft of you is about to roll a d20 with Advantage or Disadvantage, you can use your Reaction to prevent the roll from being affected by both Advantage and Disadvantage.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. | |||
''' | ==== Clockwork Sorcery ==== | ||
''6th Level Clockwork Soul Feature''<br> | |||
When you cast any Spell of 1st Level or higher from your Clockwork Spells, you can cast it by expending a Spell Slot as normal or by spending a number of Sorcery Points equal to the Spell’s Level. If you cast the spell using Sorcery Points and it has a Duration greater than Instant, you can use a Bonus Action after the Spell is cast to change the target or point of origin for the spell to effect. You can upcast Spells you cast with Sorcery Points from this feature, but only up to 5th Level. | |||
==== Trance of Order ==== | |||
Once you use this | ''14th Level Clockwork Soul Feature''<br> | ||
You gain the ability to align your consciousness to the endless calculations of the universe. As a Bonus Action, you can enter this state for 1 minute, gaining the following benefits for the duration: | |||
*Attack Rolls against you can’t benefit from Advantage. | |||
*Whenever you make an Attack Roll, an Ability Check, or a Saving Throw, you can treat a Roll of 9 or lower on the d20 as a 10. | |||
Once you use this Bonus Action, you can’t use it again until you finish a Long Rest, unless you spend 5 Sorcery Points to use it again. | |||
'' | ==== Clockwork Cavalcade ==== | ||
''18th Level Clockwork Soul Feature''<br> | |||
You summon spirits of order to expunge disorder around you. As an Action, you summon the spirits in a 30ft Cube originating from you. The spirits look like modrons or other constructs of your choice. The spirits are intangible and invulnerable, and they create the following effects within the cube before vanishing: | |||
*The spirits restore up to 100 Hit Points, divided as you choose among any number of creatures of your choice in the Cube. | |||
Once you use this | *Any damaged objects entirely in the Cube are repaired instantly. | ||
*Every Spell of 6th Level or lower ends on creatures and objects of your choice in the Cube. | |||
Once you use this Action, you can’t use it again until you finish a Long Rest, unless you spend 7 Sorcery Points to use it again. | |||
=== Desert Soul WIP === | === Desert Soul WIP === |