Sorcerer: Difference between revisions

162 bytes added ,  16:00, 21 November 2022
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:When you cast a Spell that has a Range of Touch, you can spend 1 Sorcery Point to make the Range of the spell 30ft.
:When you cast a Spell that has a Range of Touch, you can spend 1 Sorcery Point to make the Range of the spell 30ft.
*'''Empowered Spell.''' When you roll Damage for a Spell, you can spend 1 Sorcery Point to reroll a number of the Damage dice up to your Charisma Modifier. You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the Spell.
*'''Empowered Spell.''' When you roll Damage for a Spell, you can spend 1 Sorcery Point to reroll a number of the Damage dice up to your Charisma Modifier. You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the Spell.
*'''Exact Spell.''' When you cast a Spell with the Ritual tag, you can spend a number of Sorcery Points equal to the Spell's Level to cast the Spell as a Ritual.
*'''Extended Spell.''' When you cast a Spell that has a Duration of 1 minute or longer, you can spend 1 Sorcery Point to double its Duration, to a maximum Duration of 24 hours.
*'''Extended Spell.''' When you cast a Spell that has a Duration of 1 minute or longer, you can spend 1 Sorcery Point to double its Duration, to a maximum Duration of 24 hours.
*'''Heightened Spell.''' When you cast a Spell that forces a creature to make a Saving Throw to resist its effects, you can spend 3 Sorcery Points to give one target of the Spell Disadvantage on its first Saving Throw made against the Spell.
*'''Heightened Spell.''' When you cast a Spell that forces a creature to make a Saving Throw to resist its effects, you can spend 3 Sorcery Points to give one target of the Spell Disadvantage on its first Saving Throw made against the Spell.