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On a hit, the Satellite deals Bludgeoning or Piercing damage (depending on the shape of the missile) equal to 1d4 + your Intelligence Modifier. Being within 5ft of a hostile creature doesn’t impose Disadvantage on this Attack.<br> | On a hit, the Satellite deals Bludgeoning or Piercing damage (depending on the shape of the missile) equal to 1d4 + your Intelligence Modifier. Being within 5ft of a hostile creature doesn’t impose Disadvantage on this Attack.<br> | ||
When you reach 10th Level in this class, the range of this Spell Attack increases to 60ft.<br> | When you reach 10th Level in this class, the range of this Spell Attack increases to 60ft.<br> | ||
You can use an Action to cause all Satellites within 120ft of you to return to you, flying back into your orbit or into your open hand or similar container you are carrying (your choice). When these | You can use an Action to cause all Satellites within 120ft of you to return to you, flying back into your orbit or into your open hand or a similar container you are carrying (your choice). When these Satellites return to you, they fly in the most direct route to do so, weaving around corners, walls, and objects in their way to do so.<br> | ||
If a Satellite passes through a creature, that creature must make a Dexterity Saving Throw with a DC of 8 + your Intelligence Modifier + your Proficiency Bonus. On a failed Save, the creature takes your Satellite's normal Damage, then the Satellite drops to the ground and does not continue returning to you. On a successful Save, the creature takes no Damage and the Satellite keeps flying.<br> | |||
The Damage of your satellites increases when you reach certain Levels in this class: 10th Level (2d4) and 18th Level (3d4). | The Damage of your satellites increases when you reach certain Levels in this class: 10th Level (2d4) and 18th Level (3d4). | ||
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