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==== Combat Superiority ==== | ==== Combat Superiority ==== | ||
''3rd Level Battle Master's League Feature''<br> | ''3rd Level Battle Master's League Feature''<br> | ||
You learn maneuvers that are fueled by special dice called | You learn maneuvers that are fueled by special dice called Superiority Dice. | ||
*'''Maneuvers.''' You learn three Maneuvers of your choice, which are detailed at the end of this subclass. Many Maneuvers enhance an attack in some way. You can use only one Maneuver per Attack. You learn two additional Maneuvers of your choice at 7th, 10th, 15th, and 18th Level. | *'''Maneuvers.''' You learn three Maneuvers of your choice, which are detailed at the end of this subclass. Many Maneuvers enhance an attack in some way. You can use only one Maneuver per Attack. You learn two additional Maneuvers of your choice at 7th, 10th, 15th, and 18th Level. | ||
*'''Superiority Dice.''' You have a number of Superiority Dice, which are d8s, equal to four times your Proficiency Bonus | *'''Superiority Dice.''' You have a number of Superiority Dice, which are d8s, equal to four times your Proficiency Bonus. You regain all of your expended Superiority Dice when you finish a Long Rest. | ||
*'''Saving Throws.''' Any Ability Check or Saving Throw required by your Maneuvers uses your Maneuver Save DC which has a DC of 8 + your Strength or Dexterity Modifier (whichever is higher) + your Proficiency Bonus. | *'''Saving Throws.''' Any Ability Check or Saving Throw required by your Maneuvers uses your Maneuver Save DC which has a DC of 8 + your Strength or Dexterity Modifier (whichever is higher) + your Proficiency Bonus. | ||
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==== Student of War ==== | ==== Student of War ==== | ||
''3rd Level Battle Master's League Feature''<br> | ''3rd Level Battle Master's League Feature''<br> | ||
You gain Proficiency | You gain Proficiency in History and one type of Artisan’s Tools of your choice. | ||
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==== Know Your Enemy ==== | ==== Know Your Enemy ==== | ||
''7th Level Battle Master's League Feature''<br> | ''7th Level Battle Master's League Feature''<br> | ||
If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: | If you spend at least 1 minute observing or interacting with another creature outside combat, or as an Action in combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: | ||
* | *One of the target's Ability Scores | ||
*The target's Armor Class | |||
*The target's current and maximum Hit Points as well as any Temporary Hit Points it may have. | |||
*Armor Class | *The target's total class Levels (if any). | ||
* | *The target's total Fighter class Levels (if any). | ||
* | |||
*Fighter class | |||
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==== Improved Combat Superiority ==== | ==== Improved Combat Superiority ==== | ||
''10th Level Battle Master's League Feature''<br> | ''10th Level Battle Master's League Feature''<br> | ||
Your | Your Superiority Dice are now d10s. | ||
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==== Relentless ==== | ==== Relentless ==== | ||
''15th Level Battle Master's League Feature''<br> | ''15th Level Battle Master's League Feature''<br> | ||
At the start of your turn if you have no | At the start of your turn if you have no Superiority Dice left, you regain two expended Superiority Dice. | ||
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==== Improved Combat Superiority ==== | ==== Improved Combat Superiority ==== | ||
''18th Level Battle Master's League Feature''<br> | ''18th Level Battle Master's League Feature''<br> | ||
Your Superiority Dice are now d12s. | |||
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==== Maneuvers ==== | ==== Maneuvers ==== | ||
''3rd, 7th, 10th, 15th, and 18th Level Battle Master's League Option''<br> | ''3rd, 7th, 10th, 15th, and 18th Level Battle Master's League Option''<br> | ||
*'''Ambush.''' When you make a Dexterity (Stealth) | *'''Ambush.''' When you make a Dexterity (Stealth) Check or an Initiative Roll, you can expend one Superiority Die and add the die to the result. | ||
*'''Bait and Switch.''' When you’re within | *'''Bait and Switch.''' When you’re within 5ft of a creature on your turn, you can expend one Superiority Die and 5ft of movement and switch places with that creature, provided you spend at least 5ft of movement and the creature is willing and isn’t Incapacitated. This movement doesn’t provoke Opportunity Attacks. Roll the Superiority Die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled. | ||
*'''Brace.''' When a creature you can see moves into | *'''Brace.''' When a creature you can see moves into your Reach while you are wielding a Melee Weapon, you can use your Reaction to expend one Superiority Die and make a single Melee Weapon Attack against that creature. If the attack hits, add the Superiority Die to the Weapon’s Damage Roll. | ||
*'''Commander’s Strike.''' When you take the Attack action on your turn, you can forgo one of your attacks | *'''Commander’s Strike.''' When you take the Attack action on your turn, you can forgo one of your attacks to direct one of your companions to strike. When you do, choose one creature that can see or hear you and expend one Superiority Die. That creature can immediately use its Reaction to make one Weapon Attack, adding the Superiority Die to the Attack’s Damage Roll. | ||
*'''Commanding Presence.''' When you make a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) | *'''Commanding Presence.''' When you make a Charisma or Strength (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) Check, you can expend one Superiority Die and add the Superiority Die to the ability check. | ||
*'''Disarming Attack.''' When you hit a creature with a | *'''Disarming Attack.''' When you hit a creature with a Weapon Attack, you can expend one Superiority Die to attempt to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the Superiority Die to the Attack’s Damage Roll, and the target must make a Strength Saving Throw. On a failed Save, the target drops the object you choose. The object lands at the creature's feet. | ||
*'''Distracting Strike.''' When you hit a creature with a | *'''Distracting Strike.''' When you hit a creature with a Weapon Attack, you can expend one Superiority Die to distract the creature, giving your allies an opening. You add the Superiority Die to the Attack’s Damage Roll. The next Attack Roll made against the target by a creature other than you before the start of your next turn has Advantage. | ||
*'''Evasive Footwork.''' When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving. | *'''Evasive Footwork.''' When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving. | ||
*'''Feinting Attack.''' You can expend one | *'''Feinting Attack.''' You can expend one Superiority Die as a Bonus Action and choose one creature within 5ft of you. You have Advantage on your next Attack Roll against that creature this turn. If that Attack hits, add the Superiority Die to the Attack’s Damage Roll. | ||
*'''Goading Attack.''' When you hit a creature with a | *'''Goading Attack.''' When you hit a creature with a Weapon Attack, you can expend one Superiority Die to attempt to goad the target into attacking you. You add the Superiority Die to the Attack’s Damage Roll and forge the target to make a Wisdom Saving Throw. On a failed Save, the target has Disadvantage on all Attack Rolls against targets other than you until the end of your next turn. | ||
*'''Grappling Strike.''' Immediately after you hit a creature with a | *'''Grappling Strike.''' Immediately after you hit a creature with a Melee Attack on your turn, you can expend one Superiority Die and make a Grapple Attack as a Free Action, adding the Superiority Die to your Strength (Athletics) Check. | ||
*'''Lunging Attack.''' When you make a | *'''Lunging Attack.''' When you make a Melee Weapon Attack on your turn, you can expend one Superiority Die to increase your Reach for that Attack by 5ft. If you hit, you add the Superiority Die to the Attack’s Damage Roll. | ||
*'''Maneuvering Attack.''' When you hit a creature with a | *'''Maneuvering Attack.''' When you hit a creature with a Weapon Attack, you can expend one Superiority Die to maneuver one of your comrades into a more advantageous position. You add the Superiority Die to the Attack’s Damage Roll and you choose a creature that can see or hear you. That creature can use its Reaction to move up to half its Speed without provoking Opportunity Attacks from the target of your attack. | ||
*'''Menacing Attack.''' When you hit a creature with a | *'''Menacing Attack.''' When you hit a creature with a Weapon Attack, you can expend one Superiority Die to attempt to frighten the target. You add the Superiority Die to the Attack’s Damage Roll, and the target must make a Wisdom Saving Throw. On a failed Save, it is Frightened of you until the end of your next turn. | ||
*'''Parry.''' When another creature | *'''Parry.''' When another creature deals Damage to you with a Melee Attack, you can use your Reaction and expend one Superiority Die to reduce the Damage dealt by the number you rolled on your Superiority Die + your Dexterity Modifier. | ||
*'''Precision Attack.''' When you | *'''Precision Attack.''' When you miss on a Weapon Attack, you can expend one Superiority Die to add it to the Attack Roll. | ||
*'''Pushing Attack.''' When you hit a creature with a | *'''Pushing Attack.''' When you hit a creature with a Weapon Attack, you can expend one Superiority Die to attempt to drive the target back. You add the Superiority Die to the Attack’s Damage Roll, and if the target is Large or smaller, it must make a Strength Saving Throw. On a failed Save, you push the target up to 15ft away from you. | ||
*'''Quick Toss.''' As a | *'''Quick Toss.''' As a Bonus Action you can expend one Superiority Die and make a Ranged Attack with a Thrown Weapon. You can draw the Weapon as part the Attack. If you hit, you add the Superiority Die to the Weapon’s Damage Roll. | ||
*'''Rally.''' | *'''Rally.''' As a Bonus Action you can expend one Superiority Die to bolster the resolve of one of your companions. When you do so, choose a willing creature that can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die Roll + your Charisma Modifier. | ||
*'''Riposte.''' When a creature misses you with a | *'''Riposte.''' When a creature misses you with a Melee Attack, you can use your Reaction and expend one Superiority Die to make a Melee Weapon Attack against the creature. If you hit, you add the Superiority Die to the Attack’s Damage Roll. | ||
*'''Sweeping Attack.''' When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack. | *'''Sweeping Attack.''' When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack. | ||
*'''Tactical Assessment.''' When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one | *'''Tactical Assessment.''' When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one Superiority Die and add the Superiority Die to the Ability Check. | ||
*'''Trip Attack.''' When you hit a creature with a | *'''Trip Attack.''' When you hit a creature with a Weapon Attack, you can expend one Superiority Die to attempt to knock the target down. You add the Superiority Die to the Attack’s Damage Roll, and if the target is Large or smaller, it must make a Strength Saving Throw. On a failed Save, you knock the target Prone. | ||
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