|
|
Line 813: |
Line 813: |
| *While you are using your Form of Dread, once during each of your turns when you deal necrotic damage to a creature, you regain hit points equal to half the amount of necrotic damage dealt. | | *While you are using your Form of Dread, once during each of your turns when you deal necrotic damage to a creature, you regain hit points equal to half the amount of necrotic damage dealt. |
| Once you use this feature, you can’t do so again until you finish a long rest. | | Once you use this feature, you can’t do so again until you finish a long rest. |
|
| |
|
| |
| === The Undying ===
| |
| Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize—like all power—comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death.
| |
|
| |
| '''Expanded Spell List.''' The Undying lets you choose from an expanded list of spells when you learn warlock spells. Beginning at 1st level, the following spells are added to the warlock spell list for you.
| |
| {| class="wikitable"
| |
| |+ Expanded Spell List
| |
| |-
| |
| ! Spell Level !! Spells
| |
| |-
| |
| | 1st || False Life, Ray of Sickness
| |
| |-
| |
| | 2nd || Blindness/Deafness, Silence
| |
| |-
| |
| | 3rd || Feign Death, Speak with the Dead
| |
| |-
| |
| | 4th || Aura of Life, Death Ward
| |
| |-
| |
| | 5th || Contagion, Legend Lore
| |
| |}
| |
|
| |
| '''Among the Dead.''' Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.
| |
| Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.
| |
|
| |
| '''Defy Death.''' Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with Spare the Dying.
| |
| Once you use this feature, you can’t use it again until you finish a long rest.
| |
|
| |
| '''Undying Nature.''' Beginning at 10th level, you can hold your breath indefinitely, and you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
| |
| In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
| |
|
| |
| '''Indestructible Life.''' When you reach 14th level, you partake of some of the true secrets of the Undying. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches. You can use this feature number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
| |
|
| |
|
|
| |
|