Bard: Difference between revisions

383 bytes added ,  15:33, 19 November 2022
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==== Mote of Potential ====
==== Mote of Potential ====
''3rd Level College of Creation Feature''<br>
''3rd Level College of Creation Feature''<br>
Starting at 3rd level, whenever you expend a use of your Bardic Inspiration, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5 feet of you. The mote is intangible and invulnerable, and it lasts for 1 minute. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose. The mote is expended the next time you use your Bardic Inspiration and it provides an additional effects based on what you used Bardic Inspiration to do:<br>
Whenever you expend a use of your Bardic Inspiration, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5 feet of you. The mote is intangible and invulnerable, and it lasts for 1 minute. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose. The mote is expended the next time you use your Bardic Inspiration and it provides an additional effects based on what you used Bardic Inspiration to do:<br>
'''Ability Check.''' You roll the Bardic Inspiration Die twice, applying the higher roll to the Ability Check, as the mote pops and emits colorful, harmless sparks for a moment.<br>
'''Ability Check.''' You roll the Bardic Inspiration Die twice, applying the higher roll to the Ability Check, as the mote pops and emits colorful, harmless sparks for a moment.<br>
'''Attack Roll.''' After you roll the Bardic Inspiration Die, the mote thunderously shatters. The target of the attack and each creature of your choice that you can see within 5ft of it must succeed on a Constitution Saving Throw against your Spell Save DC or take Thunder Damage equal to the number rolled on the Bardic Inspiration Die.<br>
'''Attack Roll.''' After you roll the Bardic Inspiration Die, the mote thunderously shatters. The target of the attack and each creature of your choice that you can see within 5ft of it must succeed on a Constitution Saving Throw against your Spell Save DC or take Thunder Damage equal to the number rolled on the Bardic Inspiration Die.<br>
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==== Performance of Creation ====
==== Performance of Creation ====
At 3rd level, as an Action, you can channel the magic of the Song of Creation to create one non-magical item of your choice in an unoccupied space within 10ft of you. The item must appear on a surface or in a liquid that can support it. The GP value of the item can’t be more than 20 times your Bard Level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus.
''3rd Level College of Creation Feature''<br>
As an Action, you can channel the magic of the Song of Creation to create one non-magical item of your choice in an unoccupied space within 10ft of you. The item must appear on a surface or in a liquid that can support it. The GP value of the item can’t be more than 20 times your Bard Level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus.
Once you create an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.
Once you create an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.
The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).
The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).


==== Animating Performance ====
==== Animating Performance ====
At 6th level, as an action, you can animate one Large or smaller non-magical item within 30 feet of you that isn’t being worn or carried. The animated item uses the Dancing Item stat block, which uses your proficiency bonus (PB). The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 hit points, or until you die.<br>
''6th Level College of Creation Feature''<br>
As an action, you can animate one Large or smaller non-magical item within 30 feet of you that isn’t being worn or carried. The animated item uses the Dancing Item stat block, which uses your proficiency bonus (PB). The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 hit points, or until you die.<br>
In combat, the item shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge.
In combat, the item shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge.
When you use your Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration. Once you animate an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use this feature again. You can have only one item animated by this feature at a time; if you use this action and already have a dancing item from this feature, the first one immediately becomes inanimate.
When you use your Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration. Once you animate an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use this feature again. You can have only one item animated by this feature at a time; if you use this action and already have a dancing item from this feature, the first one immediately becomes inanimate.
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==== Creative Crescendo ====
==== Creative Crescendo ====
At 14th level, when you use your Performance of Creation feature, you can create more than one item at once. The number of items equals your Charisma modifier (minimum of two items). If you create an item that would exceed that number, you choose which of the previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny.
''14th Level College of Creation Feature''<br>
When you use your Performance of Creation feature, you can create more than one item at once. The number of items equals your Charisma modifier (minimum of two items). If you create an item that would exceed that number, you choose which of the previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny.<br>
You are no longer limited by gp value when creating items with Performance of Creation.
You are no longer limited by gp value when creating items with Performance of Creation.


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==== Fast Movement ====
==== Fast Movement ====
When you join the College of Dance at 3rd level, your walking speed increases by 10 feet. At 6th and 14th level, your walking speed increases by an extra 5 feet.
''3rd Level College of Dance Feature''<br>
Your Speed increases by 10ft. At 6th and 14th Level, your Speed increases by an extra 5ft.


==== Inspirational Dance ====
==== Inspirational Dance ====
Also at 3rd level, you learn how to use the universal language of dance. As a bonus action, you can expend one of your uses of Bardic Inspiration to take the Dodge Action as you dance and reinvigorate a creature other than you who can see you. When you do, roll a Bardic Inspiration die. That creature gains temporary hit points equal to the number rolled plus your Charisma modifier (minimum of 1). When a creature gains temporary hit points in this way, it can immediately use its reaction to move up to its speed without provoking opportunity attacks or take the Dodge action.
''3rd Level College of Dance Feature''<br>
You learn how to use the universal language of dance. As a bonus action, you can expend one of your uses of Bardic Inspiration to take the Dodge Action as you dance and reinvigorate a creature other than you who can see you. When you do, roll a Bardic Inspiration die. That creature gains temporary hit points equal to the number rolled plus your Charisma modifier (minimum of 1). When a creature gains temporary hit points in this way, it can immediately use its reaction to move up to its speed without provoking opportunity attacks or take the Dodge action.


==== Entrancing Movement ====
==== Entrancing Movement ====
At 6th level, your movements become so graceful that even the most cold-hearted enemies are filled with remorse for having stopped your dance. Whenever a creature hits you with an opportunity attack, that creature takes psychic damage equal to your Charisma modifier + half your bard level.<br>
''6th Level College of Dance Feature''<br>
Your movements become so graceful that even the most cold-hearted enemies are filled with remorse for having stopped your dance. Whenever a creature hits you with an opportunity attack, that creature takes psychic damage equal to your Charisma modifier + half your bard level.<br>
In addition, you can use an action to cast Charm Person without expending a spell slot by weaving the incantation with your dance. When cast in this way, the target doesn’t have advantage on the saving throw if you’re currently fighting it. When you reach 14th level, you can choose to cast Irresistible Dance in this way instead. Once you use this feature to cast a spell, you can’t do so again until you finish a long rest.
In addition, you can use an action to cast Charm Person without expending a spell slot by weaving the incantation with your dance. When cast in this way, the target doesn’t have advantage on the saving throw if you’re currently fighting it. When you reach 14th level, you can choose to cast Irresistible Dance in this way instead. Once you use this feature to cast a spell, you can’t do so again until you finish a long rest.


==== Endless Dance ====
==== Endless Dance ====
By 14th level, your dance has become so invigorating that it can inspire an ally to attack. A creature that gains temporary hit points from your Inspirational Dance can choose to use its reaction to make one weapon attack.
''14th Level College of Dance Feature''<br>
Your dance has become so invigorating that it can inspire an ally to attack. A creature that gains temporary hit points from your Inspirational Dance can choose to use its reaction to make one weapon attack.<br>
In addition, your endless dancing allows you to more easily avoid being hit. You can use a bonus action to take the Dodge and Disengage actions, and whenever you use a bonus action to expend a Bardic Inspiration die, you take the Dodge and Disengage actions as part of that bonus action.
In addition, your endless dancing allows you to more easily avoid being hit. You can use a bonus action to take the Dodge and Disengage actions, and whenever you use a bonus action to expend a Bardic Inspiration die, you take the Dodge and Disengage actions as part of that bonus action.


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==== Foreign Relations ====
==== Foreign Relations ====
When you join the College of Diplomacy at 3rd level, you learn the proper etiquette for handling those from other cultures. You learn three languages of your choice.<br>
''3rd Level College of Diplomacy Feature''<br>
You learn the proper etiquette for handling those from other cultures. You learn three languages of your choice.<br>
In addition, whenever you make a Charisma (Deception), Charisma (Persuasion), or Wisdom (Insight) check against a creature you are interacting with in a language other then Common, as long as it can understand that language, you treat any roll of 9 or lower on the die as a 10 in addition to the advantage granted normally.
In addition, whenever you make a Charisma (Deception), Charisma (Persuasion), or Wisdom (Insight) check against a creature you are interacting with in a language other then Common, as long as it can understand that language, you treat any roll of 9 or lower on the die as a 10 in addition to the advantage granted normally.


==== Magical Networking ====
==== Magical Networking ====
Also at 3rd level, you can utilize your web of personal connections to extend your reach through Khaagaazh. By expending a use of your Bardic Inspiration when you cast a bard spell, you can choose to cast the spell as if you were located in the space of a willing creature within 60 feet of you that can see or hear you.<br>
''3rd Level College of Diplomacy Feature''<br>
You can utilize your web of personal connections to extend your reach through Khaagaazh. By expending a use of your Bardic Inspiration when you cast a bard spell, you can choose to cast the spell as if you were located in the space of a willing creature within 60 feet of you that can see or hear you.<br>
When you cast a spell in this way, the willing creature also gains an amount of temporary hit points equal to the number rolled on the Bardic Inspiration die + your Charisma modifier (minimum of 1).  
When you cast a spell in this way, the willing creature also gains an amount of temporary hit points equal to the number rolled on the Bardic Inspiration die + your Charisma modifier (minimum of 1).  


==== Secret Communiqué ====
==== Secret Communiqué ====
From 6th level, your mastery of statecraft allows you to communicate with but a meaningful look.  The ranges of both your Countercharm and Bardic Inspiration features are doubled, and if an ally can see you, it doesn't need to see or hear you to be affected by either of those features.<br>
''6th Level College of Diplomacy Feature''<br>
Tour mastery of statecraft allows you to communicate with but a meaningful look.  The ranges of both your Countercharm and Bardic Inspiration features are doubled, and if an ally can see you, it doesn't need to see or hear you to be affected by either of those features.<br>
In addition, using this feature, you can choose to activate your Countercharm feature silently, without moving, and by using a bonus action instead of an action. Until the end of your next turn, targets affected by this use of Countercharm have advantage on their Charisma, Intelligence, and Wisdom saving throws, and can also communicate telepathically with any other affected targets they can see, regardless of their language.<br>  
In addition, using this feature, you can choose to activate your Countercharm feature silently, without moving, and by using a bonus action instead of an action. Until the end of your next turn, targets affected by this use of Countercharm have advantage on their Charisma, Intelligence, and Wisdom saving throws, and can also communicate telepathically with any other affected targets they can see, regardless of their language.<br>  
You can use your Countercharm feature in this way a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
You can use your Countercharm feature in this way a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.


==== Diplomatic Immunity ====
==== Diplomatic Immunity ====
''14th Level College of Diplomacy Feature''<br>
Starting at 14th level, you can magically compel even your enemies to act cordially towards you.  As an action, you can force up to 5 creatures of your choice within 60 feet of you that can see and hear you to make a Wisdom saving throw against your spell save DC.<br>
Starting at 14th level, you can magically compel even your enemies to act cordially towards you.  As an action, you can force up to 5 creatures of your choice within 60 feet of you that can see and hear you to make a Wisdom saving throw against your spell save DC.<br>
A target automatically succeeds if it can't understand your language, but if it shares more than one language with you, it makes this save with disadvantage.  If a target fails its save, it becomes charmed by you and all of your allies it can see within 60 feet of you. This effect lasts until the end of your next turn if you are fighting the target or if you begin to fight it, or for 1 hour otherwise. This effect ends on a target if it notices you or your allies harm it or a creature it is friendly towards.<br>
A target automatically succeeds if it can't understand your language, but if it shares more than one language with you, it makes this save with disadvantage.  If a target fails its save, it becomes charmed by you and all of your allies it can see within 60 feet of you. This effect lasts until the end of your next turn if you are fighting the target or if you begin to fight it, or for 1 hour otherwise. This effect ends on a target if it notices you or your allies harm it or a creature it is friendly towards.<br>
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==== Silver Tongue ====
==== Silver Tongue ====
At 3rd level you become a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
''3rd Level College of Eloquence Feature''<br>
You become a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.


==== Cutting Words ====
==== Cutting Words ====
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an hits on an attack roll, succeeds on an ability check, deals damage, or regains hit points, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s result. The creature is immune if it can’t hear and see you, or if it’s Immune to being Charmed.
''3rd Level College of Eloquence Feature''<br>
You learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an hits on an attack roll, succeeds on an ability check, deals damage, or regains hit points, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s result. The creature is immune if it can’t hear and see you, or if it’s Immune to being Charmed.


==== Unfailing Inspiration ====
==== Unfailing Inspiration ====
At 6th level, your inspiring words are so persuasive that others feel driven to succeed. When you use your Bardic Inspiration to add to an Ability Check, Attack Rill or Saving Throw, and the roll fails, you do not expend a use of your Bardic Inspiration.
''6th Level College of Eloquence Feature''<br>
Your inspiring words are so persuasive that others feel driven to succeed. When you use your Bardic Inspiration to add to an Ability Check, Attack Rill or Saving Throw, and the roll fails, you do not expend a use of your Bardic Inspiration.


==== Universal Speech ====
==== Universal Speech ====
Also at 6th level, you have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.<br>
''6th Level College of Eloquence Feature''<br>
You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.<br>
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.


==== Infectious Inspiration ====
==== Infectious Inspiration ====
Starting at 14th level, your pure inspiration further inspires others. When you expend a use of your Bardic Inspiration, you can, as a free action, use your Bardic Inspiration without expending a Bardic Inspiration Die before the end of your next turn.
''14th Level College of Eloquence Feature''<br>
Your pure inspiration further inspires others. When you expend a use of your Bardic Inspiration, you can, as a free action, use your Bardic Inspiration without expending a Bardic Inspiration Die before the end of your next turn.


== College of Flame ==
== College of Flame ==