4,244
edits
Tags: Mobile edit Mobile web edit |
(→Bard) |
||
Line 1: | Line 1: | ||
= Bard = | = Bard = | ||
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, an Ìqáalìe in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song—knowledge of the people who constructed the monument and the mythic saga it depicts. | Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, an Ìqáalìe in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song—knowledge of the people who constructed the monument and the mythic saga it depicts.<br> | ||
A stern Genasi warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them.<br> | |||
A stern Genasi warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. | Laughing as she tunes her cittern, a Crystalkin weaves her subtle magic over the assembled nobles, ensuring that her companions’ words will be well received.<br> | ||
Laughing as she tunes her cittern, a | |||
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. | Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. | ||
Line 51: | Line 48: | ||
| 19th || +6 || Ability Score Improvement || 300,000 | | 19th || +6 || Ability Score Improvement || 300,000 | ||
|- | |- | ||
| 20th || +6 || Superior Inspiration || 350,000 | | 20th || +6 || Superior Inspiration, Bardic Inspiration (d20) || 350,000 | ||
|} | |} | ||
== Class Information == | == Class Information == | ||
'''Hit Dice.''' 1d8 per Bard | '''Hit Dice.''' 1d8 per Bard Level<br> | ||
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br> | '''1st Level Hitpoints.''' 8 + your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Bard | '''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Bard Level after 1st<br> | ||
'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields<br> | '''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields<br> | ||
'''Weapon Proficiencies.''' Simple Weapons, Hand Crossbows, Longswords, Rapiers, Sabers, Shortswords<br> | '''Weapon Proficiencies.''' Simple Weapons, Hand Crossbows, Longswords, Rapiers, Sabers, Shortswords<br> | ||
Line 63: | Line 60: | ||
'''Saving Throw Proficiencies.''' Dexterity and Charisma.<br> | '''Saving Throw Proficiencies.''' Dexterity and Charisma.<br> | ||
'''Skill Proficiencies.''' Choose any three.<br> | '''Skill Proficiencies.''' Choose any three.<br> | ||
'''Equipment.''' A Simple or Martial | '''Equipment.''' A Simple or Martial Melee Weapon, one Equipment Pack, one Musical Instrument, one Non-Vehicle Tool that you are Proficient with, Leather Armor, and a Dagger. | ||
<br><br> | |||
==== Spellcasting ==== | ==== Spellcasting ==== | ||
You gain the ability to cast spells at 1st | You gain the ability to cast spells at 1st Level.<br> | ||
'''Spellcasting Ability.''' Charisma<br> | '''Spellcasting Ability.''' Charisma<br> | ||
'''Spell Save DC.''' 8 + Your Proficiency Bonus | '''Spell Save DC.''' 8 + Your Charisma Modifier + Your Proficiency Bonus<br> | ||
'''Spell Attack Bonus.''' | '''Spell Attack Bonus.''' Your Charisma Modifier + Your Proficiency Bonus<br> | ||
'''Ritual Casting.''' You can cast any prepared spell as a | '''Ritual Casting.''' You can cast any prepared spell as a Ritual if it has the Ritual tag.<br> | ||
'''Spellcasting Focus.''' A Musical Instrument | '''Spellcasting Focus.''' A Musical Instrument<br> | ||
'''Spell Learning Method.''' You learn one new spell every even | '''Spell Learning Method.''' You learn one new spell every even Level and two new spells every odd Level. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 119: | Line 117: | ||
| 20th || 4 || 32 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1 | | 20th || 4 || 32 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1 | ||
|} | |} | ||
<br><br> | |||
==== Bardic Inspiration ==== | ==== Bardic Inspiration ==== | ||
''1st Level Bard Feature''<br> | |||
When you see another creature take | You can inspire others through stirring words or music. As a Reaction when you see another creature that can hear or see you within 60ft of you that fails an Attack Roll, Ability Check, or Saving Throw, you can expend a Bardic Inspiration Die, giving that creature a bonus to the roll, equal to one roll of you Bardic Inspiration Die.<br> | ||
You can use this feature a number of times equal to your Charisma | When you see another creature take Damage, you can use your Reaction to expend a Bardic Inspiration Die, healing it a number of Hit Points equal to one roll of your Bardic Inspiration Die.<br> | ||
Your Bardic Inspiration | You can use this feature a number of times equal to your Charisma Modifier + your Proficiency Bonus, and regain any expended uses when you finish a Long Rest.<br> | ||
Your Bardic Inspiration Die is a d6, and increases when you reach certain Levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th Level, a d12 at 15th Level, and a d20 at 20th Level. | |||
<br><br> | |||
==== Jack of All Trades ==== | ==== Jack of All Trades ==== | ||
''2nd Level Bard Feature''<br> | |||
You add half your Proficiency Bonus, rounded down, to any Ability Check you make that you are not Proficient in or have Expertise in. | |||
<br><br> | |||
==== Myriad of Songs ==== | ==== Myriad of Songs ==== | ||
''2nd Level Bard Feature''<br> | |||
You can learn a set of songs to either heal your wounded allies, deceive your foes, or a myriad of other foes. Choose one of the following spell lists, you gain the spells corresponding to the listed Bard Levels, they count as Bard spells for you, are always prepared, and do not count against your spells known. At DM discretion, spells on certain lists can be swapped for other spells. | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 307: | Line 311: | ||
| 10th || 5thlvl || 20th || Idkyet | | 10th || 5thlvl || 20th || Idkyet | ||
|} | |} | ||
<br><br> | |||
==== Bard College ==== | ==== Bard College ==== | ||
''3rd, 6th, and 14th Level Bard Feature''<br> | |||
You delve into the advanced techniques of a bard college of your choice. | |||
<br><br> | |||
==== Expertise ==== | ==== Expertise ==== | ||
''3rd and 10th Level Bard Feature''<br> | |||
Choose two Skills that you are Proficient with, but do not have Expertise in. You gain Expertise in the chosen Skills. | |||
<br><br> | |||
==== Ability Score Improvements ==== | ==== Ability Score Improvements ==== | ||
''4th, 8th, 12th, 16th, and 19th Level Bard Feature''<br> | |||
Your skill and strength expands, choose one of the following: | |||
*Increase one Ability Score of your choice by 3. | |||
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1 | |||
*Increases three Ability Scores of your choice by 1. | |||
*Gain one [[Feats|Feat]] of your choice. | |||
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise. | |||
<br><br> | |||
==== Font of Inspiration ==== | ==== Font of Inspiration ==== | ||
''5th Level Bard Feature''<br> | |||
Your well of inspiration increases. Whenever you roll a 1 on your Bardic Inspiration Die, you do not expend a use of your Bardic Inspiration. | |||
<br><br> | |||
==== Countercharm ==== | ==== Countercharm ==== | ||
''6th Level Bard Feature''<br> | |||
You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an Action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30ft of you have Advantage on Saving Throws against being Charmed or Frightened. A creature must be able to hear or see you to gain this benefit. The performance ends early if you are Incapacitated or end it as a Free Action. | |||
<br><br> | |||
==== Magical Secrets ==== | ==== Magical Secrets ==== | ||
''10th, 14th, and 18th Level Bard Feature''<br> | |||
You have explored magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes spell list. A spell you choose must be of a level you can cast, or a Cantrip.<br> | |||
The chosen spells count as Bard spells for you, are always prepared, and do not count against your number of Spells known. | |||
<br><br> | |||
The chosen spells count as | |||
==== Lingering Inspiration ==== | ==== Lingering Inspiration ==== | ||
''17th Level Bard Feature''<br> | |||
Your well of inspiration inspires and improves yourself. Whenever you expend a use of Bardic Inspiration, you can grant any creature within 60ft of you that can see or hear you a Bardic Inspiration Die. It can spend it in the same ways you can, but only targeting itself. A creature keeps its Bardic Inspiration Die for 10 minutes or until it uses it. If a creature rolls a 1 on a Bardic Inspiration Die used on itself, it keeps the Bardic Inspiration Die given by this feature. | |||
<br><br> | |||
==== Superior Inspiration ==== | ==== Superior Inspiration ==== | ||
''20th Level Bard Feature''<br> | |||
Your well of inspiration grows limitless. You have an unlimited amount of uses for Bardic Inspiration. | |||
<br><br> | |||
= Bard Colleges = | = Bard Colleges = |