Barbarian: Difference between revisions

174 bytes removed ,  01:25, 19 November 2022
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==== Bestial Soul ====
==== Bestial Soul ====
''6th Level Path of Beasts Feature''<br>
''6th Level Path of Beasts Feature''<br>
The feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. You can also alter your form to help you adapt to your surroundings. When you finish a long rest, choose one of the following benefits, which lasts until you finish your next or long rest:
The feral power within you increases, causing the Natural Weapons from your Form of the Beast to count as Magical for the purpose of overcoming Resistance and Immunity to Non-Magical Attacks and Damage. You can also alter your form to help you adapt to your surroundings. When you finish a Long Rest, choose one of the following benefits, which lasts until you finish your next or Long Rest:
*'''Climbing.''' You gain a Climbing Speed equal to your Walking Speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
*'''Climbing.''' You gain a Climbing Speed equal to your Walking Speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
*'''Jumping.''' When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.
*'''Jumping.''' When you Jump, you can make a Strength (Athletics) check and extend your Jump by a number of feet equal to the check’s total. You can make this special check only once per turn.
*'''Swimming.''' You gain a Swimming Speed equal to your Walking speed, and you can breathe underwater.
*'''Swimming.''' You gain a Swimming Speed equal to your Walking Speed, and you can breathe underwater.
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==== Infectious Fury ====
==== Infectious Fury ====
''10th Level Path of Beasts Feature''<br>
''10th Level Path of Beasts Feature''<br>
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom Saving Throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):
When you hit a creature with your Natural Weapons while you are Raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom Saving Throw (DC equal to 8 + your Constitution Modifier + your Proficiency Bonus) or suffer one of the following effects (your choice):
*The target must use its reaction to make a melee attack against another creature of your choice that you can see.
*The target must use its Reaction to make a Melee Attack against another creature of your choice that you can see.
*The target takes 2d12 Psychic Damage.
*The target takes 2d12 Psychic Damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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==== Call the Hunt ====
==== Call the Hunt ====
''14th Level Path of Beasts Feature''<br>
''14th Level Path of Beasts Feature''<br>
The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.
The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your Rage, you can choose a number of other willing creatures you can see within 30ft of you equal to your Constitution Modifier. You gain 5 Temporary Hit Points for each creature that you choose. Until the Rage ends, the chosen creatures can each add a d6 to the Damage Roll of an Attack they make once on each of their turns.
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