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Once you use this action, you can’t use it again until you finish a long rest, unless you spend 7 sorcery points to use it again. | Once you use this action, you can’t use it again until you finish a long rest, unless you spend 7 sorcery points to use it again. | ||
=== Desert Soul === | === Desert Soul WIP === | ||
Your power comes from the relentless and punishing magic that lies at the heart of the world’s most unforgiving deserts. Most sorcerers with this power were born to nomads or traveling pilgrims in the Wastes, but perhaps yours came to you in the chaos of a raging sandstorm or the springs of a magical oasis. Regardless of its origin, this blistering magic spirals around inside of you in an ever-present storm that can reduce even the sturdiest enemies to rubble. | Your power comes from the relentless and punishing magic that lies at the heart of the world’s most unforgiving deserts. Most sorcerers with this power were born to nomads or traveling pilgrims in the Wastes, but perhaps yours came to you in the chaos of a raging sandstorm or the springs of a magical oasis. Regardless of its origin, this blistering magic spirals around inside of you in an ever-present storm that can reduce even the sturdiest enemies to rubble. | ||
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When you reach 6th level in this class, a creature that fails this Saving Throw also takes 1d8 Bludgeoning damage or 1d8 Fire damage (your choice). This damage increases when you reach certain levels in this class, increasing to 2d8 at 14th level, and 3d8 at 18th level. | When you reach 6th level in this class, a creature that fails this Saving Throw also takes 1d8 Bludgeoning damage or 1d8 Fire damage (your choice). This damage increases when you reach certain levels in this class, increasing to 2d8 at 14th level, and 3d8 at 18th level. | ||
'''Mirage.''' At 6th level, you learn the | '''Mirage.''' At 6th level, you learn the Mirror Image spell. If you already know this spell, you learn a different sorcerer spell of your choice. The spell doesn’t count against your number of spells known. You can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, any creature within 10 feet of you that destroys one of the spell’s illusions takes fire damage equal to half your sorcerer level, as the illusion bursts into a wave of scalding air and sand. | ||
'''Desert Nomad.''' Beginning at 14th level, you have the ability to step into the heart of the twisters you create. Immediately after a creature is pushed by your Sandstorm feature, you can spend 2 sorcery points to teleport to the storm’s space. You can also teleport in this way if you create the storm in a space that | '''Desert Nomad.''' Beginning at 14th level, you have the ability to step into the heart of the twisters you create. Immediately after a creature is pushed by your Sandstorm feature, you can spend 2 sorcery points to teleport to the storm’s space. You can also teleport in this way if you create the storm in a space that |