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*If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. | *If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. | ||
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==== Taunt === | |||
You learn to goad your foes to target you instead of your allies, gaining the following bonuses: | |||
*Your Constitution or Charisma Score increases by 1. | |||
*You gain Proficiency in Intimidation, or another skill if you have it already. | |||
*As a Bonus Action, you can make a Strength or Charisma (Intimidation) check targeting a number of creatures up to your Proficiency Bonus. Each chosen creature must be within 30ft of you and must be able to see or hear you. The DC of this check is 10 + highest Wisdom Saving Throw bonus of the creatures targeted. On a successful check, each target creature has disadvantage on attack rolls against targets other than you. | |||
==== Tough ==== | ==== Tough ==== |