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==== Tailor-Made ==== | ==== Tailor-Made ==== | ||
Also at 3rd level, with how stylish you are, your thoughts on attire hits harder. You gain proficiency with two of the following: cobblers' tools, leatherworkers' tools, and weavers' tools. Any of these tools can be used as your spellcasting focus.<br> | Also at 3rd level, with how stylish you are, your thoughts on attire hits harder. You gain proficiency with two of the following: cobblers' tools, leatherworkers' tools, and weavers' tools. Any of these tools can be used as your spellcasting focus.<br> | ||
Additionally, you have advantage on checks related to knowing about current and past fashions as well as the creation of clothing. | Additionally, you have advantage on checks related to knowing about current and past fashions as well as the creation of clothing.<br> | ||
Additionally, you have a natural AC while wearing clothes equal to 10 + your Dexterity Modifier + your Charisma Modifier. | |||
==== Drip ==== | ==== Drip ==== | ||
Bards of this College make their own dreamy threads. | Bards of this College make their own dreamy threads. Starting at 3rd level. you can expend a use of your Bardic Inspiration die to Cast Disguise self as an action without expending a spell slot.<br> | ||
When | When Disguise Self is cast this way, if you decide to change into something that would be considered fashionable or trendy then the illusory clothes feel real to touch and you gain temporary hit points equal to your Bard level.<br> | ||
You also gain the ability to knit wounds back together. | |||
==== Mend ==== | |||
Also at 3rd level, you gain the ability to knit wounds back together. As a Bonus Action, you can heal a number of hit points equal to your Bard level to a creature within 5ft of you.<br> | |||
You can use this feature a number of times equal to your Charisma Modifier, regaining expended uses at the end of a long rest. | |||
==== A Stitch in Time ==== | ==== A Stitch in Time ==== | ||
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==== Interwoven ==== | ==== Interwoven ==== | ||
At 14th level, by spending a minute sewing, you may set a thread around a willing creature, this thread is only visible to you and the other creature and does not break until either you or your target breaks it, you create a separate thread link, you are separate planes, or you finish a long rest. While active, you both know where the other one is, can communicate telepathically, and you may each cast magic on the other as if you are in touch range. | At 14th level, by spending a minute sewing, you may set a thread around a willing creature, this thread is only visible to you and the other creature and does not break until either you or your target breaks it, you create a separate thread link, you are on separate planes, or you finish a long rest. While active, you both know where the other one is, can communicate telepathically, and you may each cast magic on the other as if you are in touch range. | ||
== College of Tragedy == | == College of Tragedy == |