4,244
edits
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{| class="wikitable" | {| class="wikitable" | ||
|+ Fingers of Lightning | |+ Fingers of Lightning (Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Evocation | | Level: 5 || Casting Time: 1 Action || Evocation | ||
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| Range: 4: 100x5ft Emanated Lines || Duration: Instant || Components: VSM (a bit of fur, a piece of amber, glass or a crystal rod, and four copper pins) | | Range: 4: 100x5ft Emanated Lines || Duration: Instant || Components: VSM (a bit of fur, a piece of amber, glass or a crystal rod, and four copper pins) | ||
|} | |} | ||
Your hands arc with electricity as you create 4 lines, each 100 feet long and 5 feet wide, emanating from you in directions of your choice. Each line has its own direction and lines can overlap, but they must all fit within a 180 degree angle from you. | |||
Each creature within the spell's area must make a Dexterity saving throw. On a failed save, a creature takes 7d6 lightning damage plus 1d6 lightning damage for each line area that they are within. On a successful save, a creature takes half as much damage. | |||
The lightning ignites flammable objects in the area that aren't being worn or carried.<br> | |||
'''At Higher Levels.''' When you cast this spell using a spell slot of 6th level or higher, you create an additional line of lightning for each slot level above 5th. | |||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Heavenly Pillar | |+ Heavenly Pillar (Cleric, Paladin, Sorcerer) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Evocation | | Level: 5 || Casting Time: 1 Action || Evocation | ||
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| Range: 120ft || Duration: 1 Round || Components: VS | | Range: 120ft || Duration: 1 Round || Components: VS | ||
|} | |} | ||
You bellow a determined prayer that calls down a pillar of light from the heavens to crush a creature that you can see within range. The target must make a Dexterity saving throw. On a failed saving throw, the target takes 5d8 radiant damage and is stunned until the end of your next turn. On a successful saving throw, the target takes half damage and is not stunned<br> | |||
If the target is outside and underneath the sky, the spell's damage increases by 2d8.<br> | |||
'''At Higher Levels.''' When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. | |||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Rejuvenate | |+ Rejuvenate (Cleric, Druid) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || | | Level: 5 || Casting Time: 1 Action || Necromancy | ||
|- | |- | ||
| Range: 120ft || Duration: 1 Round || Components: VS | | Range: 120ft || Duration: 1 Round || Components: VS | ||
|} | |} | ||
You imbue one creature that you touch as part of casting the spell with a magic that revitalizes and protects. Until the spell ends, at the start of each of the target's turns, it regains 1d8 hit points and gains a number of temporary hit points equal to 3d6 + twice your spellcasting ability modifier. | |||
==== S-Z ==== | ==== S-Z ==== |