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== College of Mercantilism == | == College of Mercantilism == | ||
Bards of the College of Mercantilism are well versed in the artistry of cutting deals and enemies alike in order to come out ahead. Talented merchants, smugglers, and trademen alike all learn from this college in some form or another, using both silvered words and sharp cunning to inspire their allies and subvert the competition. These calculated risk-takers travel the world to make their mark-and their fortune—by navigating treacherous landscapes, economies, and people. With even just a copper to their name, these bards are always worth their weight in gold. | |||
==== Coin Flip ==== | ==== Coin Flip ==== | ||
Starting when you join the College of Mercantile at 3rd level, | Starting when you join the College of Mercantile at 3rd level, when you use your Bardic Inspiration, you can choose to forgo rolling the die to flip a coin instead. If it’s heads, you treat the Bardic Inspiration die as if it rolled its maximum number. If it’s tails, you treat the Bardic Inspiration die as if it rolled its minimum number. | ||
==== Magic Coin ==== | ==== Magic Coin ==== | ||
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In addition, you can use an action to magically fling a coin from your hand at a target within 60 feet of you. Make a ranged spell attack with the coin, using your Charisma mod- ifier for the attack roll. On a hit, the target takes 1 bludgeoning damage plus 1d12 thunder damage. Immediately after the attack, the coin returns to your hand. If you roll a 20 on the attack roll against a hostile creature using a non-magical copper, silver, electrum, or gold piece, the coin is magically duplicated when it returns to your hand. The new coin can appear in your hand, at your feet, or in a coin pouch on your person (your choice).<br> | In addition, you can use an action to magically fling a coin from your hand at a target within 60 feet of you. Make a ranged spell attack with the coin, using your Charisma mod- ifier for the attack roll. On a hit, the target takes 1 bludgeoning damage plus 1d12 thunder damage. Immediately after the attack, the coin returns to your hand. If you roll a 20 on the attack roll against a hostile creature using a non-magical copper, silver, electrum, or gold piece, the coin is magically duplicated when it returns to your hand. The new coin can appear in your hand, at your feet, or in a coin pouch on your person (your choice).<br> | ||
The coin’s thunder damage increases by 1d12 when you reach 6th level (2d12) and 14th level (3d12). | The coin’s thunder damage increases by 1d12 when you reach 6th level (2d12) and 14th level (3d12). | ||
==== Expert Financer ==== | |||
At 3rd level, you gain a knack at making money, seemingly causing it to appear out of thin air. You can use an action to expend a use of your Bardic Inspiration, gaining a number of Gold Pieces equal to the number rolled. | |||
==== Money Talks ==== | ==== Money Talks ==== |