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'''Heavy Warrior.''' You have trained to wield Heavy Weapons in conjunction with your martial arts. When you adopt this Tradition at 3rd level, you gain Proficiency with all Martial Melee Weapons with the heavy property, and they count as monk weapons for you. | '''Heavy Warrior.''' You have trained to wield Heavy Weapons in conjunction with your martial arts. When you adopt this Tradition at 3rd level, you gain Proficiency with all Martial Melee Weapons with the heavy property, and they count as monk weapons for you. | ||
'''Whirling Strike.''' At 3rd level, you learn to wield the heaviest weapons with the fury of a storm. | '''Whirling Strike.''' At 3rd level, you learn to wield the heaviest weapons with the fury of a storm. When you take the Attack Action while wielding a Heavy Melee Weapon, you can spend 1 ki point to replace one of your attacks to lash out, forcing creatures within 10ft of you to make a Dexterity Saving Throw, taking damage equal to the weapon's normal damage on a failure, and half as much on a success. | ||
''' | '''Gale's Ward''' At 6th level, you learn to use the weight of your weapon to rebuke your attackers. When you use Patient Defense, you can spend 2 ki points to cause whirling gusts of wind to shoot forth causing the area within 10ft of you to become Difficult Terrain. Additionally, you gain half cover from all other creatures. | ||
'''Buffeting Winds.''' You use the weight of your weapon to create gusts of wind which empower your strikes. Starting at 11th level, when you hit a creature with a heavy weapon, you can force it to make a Strength saving throw. On a failed save, the creature is either knocked prone, or it is knocked back a number of feet equal to five times your Proficiency Bonus (your choice).<br> | '''Buffeting Winds.''' You use the weight of your weapon to create gusts of wind which empower your strikes. Starting at 11th level, when you hit a creature with a heavy weapon, you can force it to make a Strength saving throw. On a failed save, the creature is either knocked prone, or it is knocked back a number of feet equal to five times your Proficiency Bonus (your choice).<br> | ||
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Also, creatures take half damage when they succeed on their saving throw against your Whirling Strike. | Also, creatures take half damage when they succeed on their saving throw against your Whirling Strike. | ||
'''Tempest | '''True Tempest.''' Your mastery over the weight of your weapons increases. The range of Heavy Melee Weapons for you increases by 5ft, additionally, when you hit a creature with a Heavy Melee Weapon, that creature must make a Strength Saving Throw or be knocked Prone, and your Critical Range increases by 2 while attacking creatures that are either Slowed or Knocked Prone. | ||
=== Way of the Long Death === | === Way of the Long Death === |