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'''Channel Divinity.''' At 3rd level, you gain two of the following Channel Divinity options, after you finish a Long Rest, you can change which Channel Divinity options you have selected. See the Sacred Oath class feature for how Channel Divinity works.<br> | '''Channel Divinity.''' At 3rd level, you gain two of the following Channel Divinity options, after you finish a Long Rest, you can change which Channel Divinity options you have selected. See the Sacred Oath class feature for how Channel Divinity works.<br> | ||
'''Coward's Escape.'' A a Bonus Action, you grasp your holy symbol, forcing a creature within 60ft of you that you can see to make a Wisdom Saving Throw. on a failed save, the target cannot sense your presence in any way, ending early if you attack the creature or target it with a spell.<br> | '''Coward's Escape.''' A a Bonus Action, you grasp your holy symbol, forcing a creature within 60ft of you that you can see to make a Wisdom Saving Throw. on a failed save, the target cannot sense your presence in any way, ending early if you attack the creature or target it with a spell.<br> | ||
'''Selfish Restoration.''' When you begin your turn you can invoke this Channel Divinity (no action required) to end one of the following conditions currently affecting you: charmed, frightened, paralyzed, poisoned, or stunned. Alternatively, you can choose to immediately regain hit points equal to your paladin level + your Charisma modifier (minimum of +1).<br> | '''Selfish Restoration.''' When you begin your turn you can invoke this Channel Divinity (no action required) to end one of the following conditions currently affecting you: charmed, frightened, paralyzed, poisoned, or stunned. Alternatively, you can choose to immediately regain hit points equal to your paladin level + your Charisma modifier (minimum of +1).<br> | ||
'''Control Undead.''' As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey the your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin’s level is immune to this effect.<br> | '''Control Undead.''' As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey the your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin’s level is immune to this effect.<br> | ||
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*You become invisible, shed bright light out to a range of 30ft, or gain Truesight out to a range of 30ft. | *You become invisible, shed bright light out to a range of 30ft, or gain Truesight out to a range of 30ft. | ||
*You can take the Dash or Hide action as a bonus action, creatures that rely on sight have disadvantage on attack rolls against creatures within 30ft of you, or give all creatures of your choice within 30ft of you a +2 Bonus to AC. | *You can take the Dash or Hide action as a bonus action, creatures that rely on sight have disadvantage on attack rolls against creatures within 30ft of you, or give all creatures of your choice within 30ft of you a +2 Bonus to AC. | ||
*When a creature | *When a creature within 30ft of you makes a Saving Throw, you can grant it Advantage or Disadvantage (your choice) | ||
Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time. | Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time. | ||